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Re: Just some shadows... [Re: fogman] #242583
12/24/08 12:13
12/24/08 12:13
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
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Joined: Jul 2005
Posts: 421
Germany
Damn Slin why you post so a bad screenshot from my level ^^ soo here so it must like
and thx for the script laugh



Re: Just some shadows... [Re: DoC] #242584
12/24/08 12:38
12/24/08 12:38
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

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Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Everything looks very good!

At first I thought the cube projection in the demo has some z beating problems but then I realized that its due the the small lines on the cube. Very impressive!

Engine ver 7.6, GeForce 8600

Re: Just some shadows... [Re: Tobias] #242590
12/24/08 13:11
12/24/08 13:11
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
@fogman: you need the latest directX (August 2008)!

Great Contribution Slin!
Merry christmas!


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Re: Just some shadows... [Re: Dark_samurai] #242591
12/24/08 13:22
12/24/08 13:22
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Happy Birthday Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
Thanks for your comments so far smile
But really the sunshadows are still very weak, they are only good looking on some screenshots in some rare situations :P
The dll not loading seems to be caused by IE7, I am still figuering out how to solve it. I compiled the dll with the dx sdk from April 2006, so an outdated dx version shouldn´t be the problem.

Re: Just some shadows... [Re: Slin] #242615
12/24/08 14:43
12/24/08 14:43
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Lübeck
If your system can´t load the dll, please try this one: http://files.filefront.com/Shadowrar/;12756148;/fileinfo.html
I am now trying to fix the problem reported by oliver2s and will upload a new version of the whole project then.

Last edited by Slin; 12/24/08 14:44.
Re: Just some shadows... [Re: Slin] #242620
12/24/08 14:57
12/24/08 14:57
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Joined: Jun 2004
Posts: 655
to your left
Awesome contribution Slin!

Will give it a try now smile

Merry Christmas!


[edit]
found a small bug: The whole thing only works with default camera.arc. This shouldn't be too hard to fix though. smile

Apart from that: GREAT work! smile

Last edited by BoH_Havoc; 12/24/08 15:21.

Shade-C EVO Lite-C Shader Framework
Re: Just some shadows... [Re: BoH_Havoc] #242633
12/24/08 18:01
12/24/08 18:01
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
"If your system can´t load the dll, please try this one:"...

Works for me!
Really impressive, thank you very much!


no science involved
Re: Just some shadows... [Re: fogman] #242635
12/24/08 18:41
12/24/08 18:41
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Great work Slin smile smile
Proper shadow mapping is hard thus I respect the effort which you have putted into this wink wink

Cheer and have a nice Xmas !

Frazzle


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Re: Just some shadows... [Re: frazzle] #242666
12/25/08 01:12
12/25/08 01:12
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
thank you!

i get a 'crash in pp_add' when i try to use a create_pointlights, when i comment this out the only type that cast shadows are the sun...


Drew Medina
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Re: Just some shadows... [Re: Drew] #242839
12/26/08 00:17
12/26/08 00:17
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline
Member
tkunze  Offline
Member
T

Joined: Oct 2004
Posts: 150
Germany
Really impressive work and very easy to use. It works immediatly in existing levels and shows great results especially on buildings.
Pictures below show what you get by just adding 2 lines of code to your project!

Thanks a lot for this contribution. This will move 3dgs a huge step forward.

Scene with shadowmapping:



Scene without shadowmapping:


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