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Re: Is there still a market for traditional FPS's? [Re: Matt_Coles] #243458
12/30/08 03:33
12/30/08 03:33
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:
Tryed to down the first ack engine but the site is down, I would be interested in seeing how ack 1 handled compared to the first acknex engine I used (4).


I will try to find the CD with the various versions of Ack on it, upload the files for Ack-3D and AckNex and provide you with the links. It is allowable to distribute these files. It may take me a while to do it (have to find the CDs, etc), so give me a few days, if you don't mind.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Is there still a market for traditional FPS's? [Re: Dan Silverman] #243459
12/30/08 03:47
12/30/08 03:47
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

User
Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
That'd be much appreciated, I would very much like to know what they were like to use laugh

I got acknex 3 from the conitec site as it is a free download but ack 1 and acknex links were broken when I tried to grab them

Re: Is there still a market for traditional FPS's? [Re: Matt_Coles] #243461
12/30/08 04:11
12/30/08 04:11
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
You will need a DOS system (Win95 should work) or a DOS emulator to run Ack-3D or AckNex.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Is there still a market for traditional FPS's? [Re: Dan Silverman] #243464
12/30/08 04:55
12/30/08 04:55
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

User
Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
Ahh no probs, I have a dos and 98 pc next to my xp and vista machines for old games laugh

Re: Is there still a market for traditional FPS's? [Re: Matt_Coles] #243465
12/30/08 05:25
12/30/08 05:25
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
i'd just use dosbox laugh

Re: Is there still a market for traditional FPS's? [Re: lostclimate] #243466
12/30/08 05:53
12/30/08 05:53
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
My CDs are scattered here and there at the moment, but there are a few places to download Ack on the web. The one link I provided above has a download section at the bottom of the page:

http://www.eledar.net/programming/ack3d/ack3d.htm

Here are a few more links that I found via a Google search:

http://www.programmersheaven.com/download/15302/download.aspx

This one is from the Wiki entry on GameStudio:

http://ftp.lanet.lv/ftp/mirror/x2ftp/msdos/programming/ack/00index.html

Here is a link to the GameStudio page as it looked back in 1998 (via the Internet Archive):

http://web.archive.org/web/19980708210054/www.conitec.com/vgtinfo.htm

And I like visiting the forum from that time because you can see me there wink :

http://web.archive.org/web/19980708212002/www.conitec.com/guestbook.html

You would think me having been with GameStudio all this time that I would have learned something, but noooooo ....


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Is there still a market for traditional FPS's? [Re: lostclimate] #244180
01/03/09 03:22
01/03/09 03:22
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven

I can see who's a real DOOM fan here... DAN .. lol

While reading this I will caonfirm with my opinion that interactivity has pretty much been removed from the gaming experience.

And like mentioned, I was always clicking the 'use' button too on so much stuff only to be disappointed. I WANT to be surprised when i click on some computer gadget and some video comes on, or something goes haywire...

Now, I realize that it's a lot of work to make so many things have interaction... But it would sooooo be worth the effort for the player!

Playing Return To Castle Wolfenstein I imagined so many things could happen messing with objects or activating things.
Fortunately in that game, they did have 'some' interaction and it was cool.

If anyones looking for something 'unique' to make an FPS game more attractive, I think this interaction is a good start (or any game for that matter)

- Jason


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