Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
3 registered members (TedMar, AndrewAMD, fairtrader), 578 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Reflection maps? [Re: mk_1] #24363
03/23/04 01:10
03/23/04 01:10
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
it should work. the first problem sounds like a bug. if you can't solve it you should ask jcl.

try to use a smaller cube. some cards don't support cubes with 512x512 sides for cube mapping.

Re: Reflection maps? [Re: ventilator] #24364
03/25/04 21:38
03/25/04 21:38
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Strange! I'm using a 256x256 cubemap but still strange things happen. Here is one side of the cubemap (the rest is exactly the same):


And this is the result:


Can't be! Anyway cubemapping works with all commercial games so I'm sure my card supports it.


Follow me on twitter
Re: Reflection maps? [Re: mk_1] #24365
03/25/04 21:46
03/25/04 21:46
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
it's perfectly normal that cubic environment mapping is distorted on this cube! it's the way it works. cubic environment mapping will only look good on rounder objects with more polygons.

...
if you want to have better cubic environment mapping on cubes or other objects with flat surfaces, you have to make the edges hard (split the vertices so that there isn't only one averaged normal) and you have to use a shader which calculates the view vector per vertex.

Re: Reflection maps? [Re: ventilator] #24366
03/25/04 22:07
03/25/04 22:07
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
uhm, well...okay. I'll have to use it this way then. thx


Follow me on twitter
Page 2 of 2 1 2

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1