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Re: The 48-hour-contest [Re: Blade280891] #243252
12/29/08 00:02
12/29/08 00:02
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck

Last edited by Slin; 12/29/08 01:12.
Re: The 48-hour-contest [Re: Slin] #243311
12/29/08 13:25
12/29/08 13:25
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline OP
Expert
Error014  Offline OP
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Thanks everyone! Seems like this contest is over.
EDIT: Missed cerber_cromans project. I will wait a few hours for him.


Fear has already provided me with a link to his game (he doesn't have an internetconnection right now) - he already finished his game after one day, but didn't want to post it that early.

you can get Fears entry here:


www.extremegames-online.de/downloads/Fear411's_Santa.rar 



Seems like we managed the five-contestant-thing! I will open a new thread for voting and discussing the entries shortly. Please continue to discuss the contest itself in this thread.

I want to hear your opinions! - Regardless if you took part or not, how did you like this experience? Would you like to see these kind of contests again? If so, with limited themes or without, and how does it affect other paramteres? (I.e.: If we give themes, offer these contests more often). No themes at all, or more to choose from (or less?), shall they restrict genre other than theme, or shall they become even less restrictive ("use a catchphrase"?). How did you like the ticker-idea? One entry~3 hour: Good rate, too often, too difficult to keep up? Or bad idea altogether? Please take a moment and give us feedback!


THanks Joozey for your comments! I see your thoughts about the theme-restriction, but I am still not sure if I am really against it. I'd like to hear more opinions on the subject.
Obviously, a theme restricts - that's what its there for. Maybe a different kind of restritcion would work better, but I'm afraid one would have to experiment with these.
It's surprising, but usually, restriction helps when it comes to imagination - there once was, for example, a project in which someone created games that had to fit three words picked randomly from a newspaper. I tried to emulate that with themes, but I am not sure if I succeeded.
By the way, I first planned to only give the heartwarming-theme. While I'd love to see what kind of games everyone would come up, I added the second one because I was afraid most people wouldn't be too sure what to make of it. Hm.


Quote:
Also, artists have, once again, an advancement over programmers to win due to the fact that the public chooses the game. They will, in almost all cases, choose the best looking.


This is a sentiment I agree on, but one I'm not sure how to avoid. Maybe if we had some volunteers who would create art-assets for the coders (or code-snippets for the artists?). Everyone could ask in this thread that he or she needs something, and someone would help. Of course - thats even harder to organize!
Any other ideas?


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: The 48-hour-contest [Re: Error014] #243314
12/29/08 13:39
12/29/08 13:39
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline
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Martek  Offline
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Joined: Jul 2007
Posts: 288
Germany, NRW
At first, I realy like this contest. It mades a lot of fun and I also learned much about modeling. Normaly I am a programmer, but I needed some nice models and I think some of them aren't so bad.This contest helped me to finish my first game, I tried since 3 years, but couldn't handle it, so I'm very happy to present you my "Gifts for all" smile The time was short but not to short and it was possible to make a game in this time. By reading the themes first time I was shocked and didn't know which I should choose. After reading them again and again I decieded to pick the first one and started working...


3D Gamestudio A7 Extra
Re: The 48-hour-contest [Re: Error014] #243337
12/29/08 15:38
12/29/08 15:38

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Quote:

EDIT: Missed cerber_cromans project. I will wait a few hours for him.

Rules are made to break it - hu? smile

From your initial post:
Quote:

You need to finish your game this weekend - it has t be uploaded by Monday morning. We aren't cruel, heartless, mean people, but we won't tolerate everything. So better don't gamble with that.


Re: The 48-hour-contest [Re: ] #243359
12/29/08 17:02
12/29/08 17:02
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline OP
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Error014  Offline OP
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Joined: Jul 2002
Posts: 3,208
Germany
Given the amount of people who missed their internetconnection, are stuck in trafficjams and what-have-you, I thought it'd only be fair to wait for his entry. Of course, he now has passed the deadline, and won't be included in the voting anymore. But if he were to post it a hour after my post, I might have decided differently. That is what I meant when I said I'm not a cruel, heartless, mean person wink

I see why you are upset about this. Please understand that no, I won't have tolerated a 72-hour-entry wink


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: The 48-hour-contest [Re: Error014] #243650
12/31/08 04:38
12/31/08 04:38
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
i couldnt think of a thing that i thought i could realise in 48 hours , but i'll still do my part by playing entries and voting

Re: The 48-hour-contest [Re: Error014] #243671
12/31/08 09:07
12/31/08 09:07

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Quote:
I see why you are upset about this.

I'm not upset I just smile...

Re: The 48-hour-contest [Re: ] #243715
12/31/08 14:02
12/31/08 14:02
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
I didn´t care about the themes as they perfectly fitted my idea but I think that in the future some could be given for inspiration but nobody should be made to stick to the themes. They should be themes only as everything else would be too much restriction.
I think the ticker with ca 3h updates is perfect.
I would prefer a shorter time for the contest like 8hours or something like that as one usually doesn´t have two complete days to work on a project. Or one could give about one week but then with a lot less updates of the ticker due to school, jobs, whatever.

But it was a very nice experience and I´ve got another finished project now smile

Last edited by Slin; 12/31/08 14:02.
Re: The 48-hour-contest [Re: Slin] #243878
01/01/09 11:54
01/01/09 11:54
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
i apologize to all of you but i dissapeared from the contest because my Monitor broke down, and i wasnt able to replace it so soon.



Ubi bene, ibi Patria.
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