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Re: [GSTNet] 0.7 released [Re: nfs42] #241471
12/16/08 15:48
12/16/08 15:48
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
It is really great! even the best is that it is fully free, and gets updated

a little question: does it support lobbying?
I hope I use the right word!

it would be a nice feature, so we don't have to know the server adress.
this is useful when a game is played over lan. the game glider uses it as far as
I know...


Check out the throwing game here: The throwing game
Re: [GSTNet] 0.7 released [Re: Roel] #241473
12/16/08 15:54
12/16/08 15:54
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
i'm quite sure that it doesn't support lobbying, yet.



Ubi bene, ibi Patria.
Re: [GSTNet] 0.7 released [Re: croman] #241526
12/16/08 20:56
12/16/08 20:56
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline OP
Serious User
nfs42  Offline OP
Serious User
N

Joined: Jun 2001
Posts: 1,004
Dossenbach
over lan clients can connect with any GSTNet server via broadcast (ip=255.255.255.255, same port). no need for a known server ip.

over internet you can use dynamic ip services or GSTNet_Channel, a service script
that uses GSTNet_httpxx functions and a php/sql server on gstools to provide
existing servers and some other info.

http://www.gstools.de/channels/channels.php?gst=ServerList&gui=1


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: [GSTNet] 0.7 released [Re: nfs42] #241529
12/16/08 21:13
12/16/08 21:13
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Quote:
via broadcast (ip=255.255.255.255, same port)


As far as I know 255.255.255.255 is not always the correct broadcast address. This for example won't work if you're in a subnetted LAN wink

Edit: Ok I tested it, it should also work in a Subnetted LAN!

Last edited by Dark_samurai; 12/19/08 13:31.

ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: [GSTNet] 0.7 released [Re: Dark_samurai] #241592
12/17/08 13:17
12/17/08 13:17
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
nfs42 sorry i replied (wrong) instead of you smile



Ubi bene, ibi Patria.
Re: [GSTNet] 0.7 released [Re: nfs42] #242939
12/26/08 17:11
12/26/08 17:11
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
hey nfs42,
could you post a small working lite-c demo?
I can't get the server and client running... crashes everywhere. so, just a small demo where that works would be fine smile

Re: [GSTNet] 0.7 released [Re: Samb] #243046
12/27/08 13:08
12/27/08 13:08
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline OP
Serious User
nfs42  Offline OP
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N

Joined: Jun 2001
Posts: 1,004
Dossenbach
hi samb,
here you find the converted lite-c demo with
GSTNet.dll chrismas release with 512 concurrent clients ;-)

http://www.gstools.de/index.php?option=com_docman&task=doc_details&gid=30&&Itemid=2


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: [GSTNet] 0.7 released [Re: nfs42] #243068
12/27/08 16:46
12/27/08 16:46
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
thanks!
but I just can't get it to work.
It's a very simple script. just something like:

Code:
	while(1)	
	{
		draw_text("1 'n 2",10,10,nullvector);
		if(key_1)
		{
			beep();
			GSTNet_ServerInit(2300);
			while(GSTNet_Connection()==0) {wait(1);} 
		GSTNet_Events(GSTNet_EventServer, _str("evServer"));
			GSTNet_StartClient(server_name,2300,1);
			create_client();
			break;
		}
		if(key_2)
		{
			GSTNet_StartClient(_str("192.168.2.101"),2300,1);
			while(GSTNet_Connection()==0) {draw_text("verbinde",10,10,nullvector);wait(1);} 
			create_client();
			break;
		}
		wait(1);
	}
	


So, the Server press 1. Create_Client is just the GSTNet_ent_create funktion.
The player gets created.
Now, the CLient starts the game, presses 2 and it will stay in the "GSTNet_Connection()==0" while.

some more things:
I get this Crash:
GSTNet: server initialized
GSTNet: ServerPort: 2300 2300
GSTNet: client initialized
Error E1515: Invalid arguments in ý: STRING
Program aborted
GSTNet-Version:(null)

because of this:

GSTNet_Version(sGSTNetTemp);
diag("\nGSTNet-Version:");
diag(sGSTNetTemp);

and the last thing:
the chat demo got an "empty prototype called in event" error. don't know what that means, but maybe you smile

also: the chat demo is nice, but, I think, the most new guys need just a simple script. just something like "server start, client start, 2 entities can be moved etc.
I would do such a demo, but I can't get it to work wink

Last edited by Samb; 12/27/08 16:47.
Re: [GSTNet] 0.7 released [Re: Samb] #244403
01/04/09 15:07
01/04/09 15:07
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
just can't get it to work smirk
nfs42, could you look into this?

http://www.bysamb.de/priv/schneeballschlacht.rar

the only important script-part is the main function. you can ignore everything else (I think).

Re: [GSTNet] 0.7 released [Re: Samb] #244417
01/04/09 16:48
01/04/09 16:48
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
hi nfs42,

i downloaded the 512clients lite-c demo, but after starting as server and 3-4 frames passes(i see the chatbox, and "server started" on right panel) then it crashes.(Vista 32)

i remember aum demos was working tho.


3333333333
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