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Re: Perfect Space Shooter? [Re: Hitsch] #245703
01/11/09 12:02
01/11/09 12:02
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline OP
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croman  Offline OP
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Joined: Nov 2007
Posts: 1,032
Croatia
trust me, i know about hardness with creating MP games and about massive ones like EVE. but i have experience with MP also :P it's no problem to create something like this in MP. problems for me are more about models and levels but i find someone to take care of that later.

as i said i'd like to create MP battles around one planet or around a space base or even in asteroid fields with more players not just 1vs1

and fleet would be controlled with AI not by player. players should be in fighters, bombers, support missile ships and so. those fleet's big ships like cruisers will be shooting something like flaks all the way so the atmosfere of the game is intense. have you watched Battlestar Galactica series ever? i thought about creating something like that, only battles ofc smile

but i dont know on what way you'd like to control your ships. with mouse+keyboard, gamepad, joystick.
would you like it to be really fast paced or slower shooter?



Ubi bene, ibi Patria.
Re: Perfect Space Shooter? [Re: croman] #245745
01/11/09 17:21
01/11/09 17:21
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
I'd love to see some fast-paced space-shooter which also supports a gamepad.

Re: Perfect Space Shooter? [Re: Xarthor] #245750
01/11/09 17:45
01/11/09 17:45
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
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Hitsch  Offline
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Joined: May 2008
Posts: 150
Switzerland
I like fast shooters, smaller and very fast moving ships. But I'm not much of a joystick or gamepad user, keyboard and mouse works just fine, but you could always let the player choose.

So if you're planing to have different ships why not make them very different to steer. Fast or slow so the player chooses whatever he feels like.

Re: Perfect Space Shooter? [Re: Hitsch] #245752
01/11/09 17:52
01/11/09 17:52
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline OP
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croman  Offline OP
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Posts: 1,032
Croatia
"So if you're planing to have different ships why not make them very different to steer. Fast or slow so the player chooses whatever he feels like." - ofc


gamepad and joystick and choosing the contoller options is not a problem but...about that mouse and keyboard. i dont know what way is the best to control the player. i mean how would you like to turn, rotate(with what buttons) and what about mouse?
can you tell me what buttons would you like to be used and for what?



Ubi bene, ibi Patria.
Re: Perfect Space Shooter? [Re: croman] #245757
01/11/09 18:33
01/11/09 18:33
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Well if you want to implement a mouse+keyboard control scheme, I think it would be best to rotate with the mouse movement, fire weapons with mouse buttons and control the speed and selected weapons via the keyboard.

however it would be nice to adjust all the keys in an options menu

Re: Perfect Space Shooter? [Re: croman] #246776
01/17/09 04:18
01/17/09 04:18
Joined: Nov 2008
Posts: 20
D
deyshawn Offline
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deyshawn  Offline
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D

Joined: Nov 2008
Posts: 20
Yes, have the mouse control rotation, while two keys on the keyboard (w and s?) control speed. Maybe firing could be left-mouse click, and some kind of secondary weapon as right-mouse click.

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