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Aum 81 ready #244764
01/06/09 16:26
01/06/09 16:26
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Dear friends,

The new magazine is ready: Aum81

Have a great new year!
George

Re: Aum 81 ready [Re: George] #244768
01/06/09 16:43
01/06/09 16:43

F
Fear411
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Fear411
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F



thanks george.

Have a great year, too.

Re: Aum 81 ready [Re: ] #244771
01/06/09 16:57
01/06/09 16:57
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Thanks Geroge, You're awesome!

Re: Aum 81 ready [Re: Cowabanga] #244772
01/06/09 17:03
01/06/09 17:03

F
Fear411
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Fear411
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F



i have one question about the contest.
Does it mean we are not allowed to use models, textures and so on, only code?

Re: Aum 81 ready [Re: ] #244779
01/06/09 17:43
01/06/09 17:43
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
Ä°stanbul, Turkey
Thanks George! Great mag. as always.

Nice contest idea.

@Fear:i understand it as there will be only one exe and acknex.dll in .cd folder when you compile it.


3333333333
Re: Aum 81 ready [Re: Quad] #244781
01/06/09 18:05
01/06/09 18:05
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
And plugins? They are code source after all...

Awesome aum again smile

Last edited by Joozey; 01/06/09 19:00.

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Re: Aum 81 ready [Re: Joozey] #244785
01/06/09 18:57
01/06/09 18:57
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
I have for example the idea to generate some terrain scene using libnoise and directx and I think that I at least would have to compile a dll for libnoise, would that be allowed?
I hope that fx files are allowed too?
If I understand the explanation right all that is allowed, I just want to be sure...

That could get some very interesting contest smile

Re: Aum 81 ready [Re: Slin] #244805
01/06/09 21:24
01/06/09 21:24
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
If you just want to generate perlin noise make your own implementation in Lite-C:

http://www.programmersheaven.com/2/perlin

The contents of fx files can be included in your .c files, I think, this isn't the point, isn't it?

Re: Aum 81 ready [Re: HeelX] #244851
01/07/09 06:52
01/07/09 06:52
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
Thank you, guys.
Yes, we are not allowed to use models, textures and so on - only "lite-C" code: .c .h and .fx files.

Re: Aum 81 ready [Re: George] #244855
01/07/09 07:26
01/07/09 07:26
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
it would be great if it were possible to create an empty model in the engine which then could be filled with a mesh buffer generated by code. as far as i know this isn't possible at the moment?

using directx to draw your own geometry somehow defeats the purpose of a game engine. smile



edit: is it allowed to embed buffers into code? smile

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