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Re: Aum 81 ready
[Re: George]
#244768
01/06/09 16:43
01/06/09 16:43
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Fear411
Unregistered
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Fear411
Unregistered
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thanks george.
Have a great year, too.
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Re: Aum 81 ready
[Re: Cowabanga]
#244772
01/06/09 17:03
01/06/09 17:03
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Fear411
Unregistered
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Fear411
Unregistered
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i have one question about the contest. Does it mean we are not allowed to use models, textures and so on, only code?
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Re: Aum 81 ready
[Re: ]
#244779
01/06/09 17:43
01/06/09 17:43
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Thanks George! Great mag. as always.
Nice contest idea.
@Fear:i understand it as there will be only one exe and acknex.dll in .cd folder when you compile it.
3333333333
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Re: Aum 81 ready
[Re: Quad]
#244781
01/06/09 18:05
01/06/09 18:05
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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And plugins? They are code source after all... Awesome aum again
Last edited by Joozey; 01/06/09 19:00.
Click and join the 3dgs irc community! Room: #3dgs
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Re: Aum 81 ready
[Re: Joozey]
#244785
01/06/09 18:57
01/06/09 18:57
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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I have for example the idea to generate some terrain scene using libnoise and directx and I think that I at least would have to compile a dll for libnoise, would that be allowed? I hope that fx files are allowed too? If I understand the explanation right all that is allowed, I just want to be sure... That could get some very interesting contest
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Re: Aum 81 ready
[Re: Slin]
#244805
01/06/09 21:24
01/06/09 21:24
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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If you just want to generate perlin noise make your own implementation in Lite-C: http://www.programmersheaven.com/2/perlinThe contents of fx files can be included in your .c files, I think, this isn't the point, isn't it?
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