Hello,
When I have two models in exactly the same position on map (model of flag with model of wall) engine seems to render them arbitrary, rendering model A sometimes first and sometimes Model B. That causes the texture to appear and reappear from surface. That was never happening with level blocks, only with models.
I was just wondering if someone knows of a way to make one model render it's self before or after another.
I have tried proc_late in second-models action but it didn't work. I guess this problem is a bit out of my league.
Thanx...