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Re: Aum 81 ready [Re: HeelX] #244964
01/07/09 18:41
01/07/09 18:41
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i already written functions to create gradients, outlining images,color tinting, drawing simple shapes(a star and a diamond so far.) and such.

Embedding meshes/music/textures and such is not the point. For my understanding the point is to create things in runtime.(though i dont know how d we be able to create sounds at runtime.)


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Re: Aum 81 ready [Re: Quad] #244969
01/07/09 19:14
01/07/09 19:14
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Can we create something like an particle editor, let the user load a particle file from his HDD and then create a .c file with the code for the particle effect?
Edit: And later load the generated .c file again to edit the effect?

Last edited by Sylar; 01/07/09 20:00.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Aum 81 ready [Re: WretchedSid] #244986
01/07/09 20:28
01/07/09 20:28
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
that was what i was planning >.<


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Re: Aum 81 ready [Re: Quad] #244993
01/07/09 21:12
01/07/09 21:12
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:
(though i dont know how d we be able to create sounds at runtime.)


modifying "beep;"? laugh

But, you are right, there are functions for creating bmaps and modify them, but there is nothing for creating sounds.

To get aware of such things is probably one of the purpose of the contest! smile

Re: Aum 81 ready [Re: George] #245015
01/08/09 00:28
01/08/09 00:28
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline
Serious User
nfs42  Offline
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N

Joined: Jun 2001
Posts: 1,004
Dossenbach
nice as always, added to AUM Online and AUM Search. now with 845 indexed pages ;-)


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
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3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: Aum 81 ready [Re: nfs42] #245030
01/08/09 05:23
01/08/09 05:23
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
We'll have to wait for JCL's input - this contest was his idea.

Re: Aum 81 ready [Re: George] #245049
01/08/09 08:04
01/08/09 08:04
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Not allowing any buffer dta is cheesy.

In principal any array is some sort of buffer. So if I mix some values in an array and then sort them in correct order it's no buffer anymore, if the order is correct it is?

What is alloeed and what is not?
Limit code size to 50KB or so and that's it.

Re: Aum 81 ready [Re: jcl] #245068
01/08/09 09:31
01/08/09 09:31
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Posts: 900
Lgh
Originally Posted By: jcl
The idea of this contest was to create something like 2D games - or other useful apps - from only text and monochrome bitmaps. For instance, a PONG game can be created without any external files.


Back to the roots, I like it and have some ideas for the contest, thanks again jcl.
Arcade games is the reason and not the data dumping, maybe.

Thanks George for the Aum too.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Aum 81 ready [Re: rojart] #245070
01/08/09 09:35
01/08/09 09:35
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Imho there are good reasons to use buffered data to some extent, especially for such a contest.
I agree that it defeats the purpose if we're allowed to store 10 meg models inside the source, but for small stuff which cannot be created on the fly this is a great feature.

Re: Aum 81 ready [Re: FBL] #245085
01/08/09 10:53
01/08/09 10:53
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Some answers to the contest:

- Can we use plugins? - Yes, but only when including the source.
- Can we create 3D objects with some tricks? - Yes.
- Can we define the content of textures, meshes etc. in the source code? - No. You can use images and meshes, but their content must be procedurally generated at run time.

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