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Re: [GSTNet] 0.7 released [Re: Quad] #244648
01/06/09 00:55
01/06/09 00:55
Joined: Jun 2001
Posts: 1,004
Dossenbach
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nfs42 Offline OP
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Dossenbach
thanks for testing.

@samb:
there is multiplayer8 demo converted from AUM77 to GSTNet on my website as a start.

bug confirmed: you have to call _SetVerifyKey(_str("MUST_NOT_BE_EMPTY")); fixed in 0.7.2
@Quadraxas: i have no vista machine atm, could you try GSTNet-LiteC with

GSTNet_ChannelStart(player_name,_str("TEST"),0);

instead of:

GSTNet_ChannelStart(player_name,_str("TEST"),1);

this means no usage of channel service = http requests.


Last edited by nfs42; 01/06/09 00:58.

Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: [GSTNet] 0.7 released [Re: nfs42] #244711
01/06/09 12:14
01/06/09 12:14
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
the gstnet_litec.c didnt compile, i tried to fix the errors,


GSTNet_GetGlobal, seems to be changed. in gstnet_litec.c it always used as
void GSTNet_GetGlobal(str,str)

but in header it's
str GSTNet_GetGlobal(str);

fixed that, not a big problem.

Another one, txtChatInfo doesnt exists used in several parts of code.

And GSTNet_init used in main but no such function in header,so i deleted this line.

Didnt made the change you suggested.

It worked but,

Server starts fine, client starts with a crash but after clicking ok it sees the spraycan and can send/recieve chat messages.

While i was writing this post, they were both running after a 2 min or so (some random time i guess) server crashed with "crash in timestamp_something".


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Re: [GSTNet] 0.7 released [Re: Quad] #244876
01/07/09 11:18
01/07/09 11:18
Joined: Jun 2001
Posts: 1,004
Dossenbach
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nfs42 Offline OP
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nfs42  Offline OP
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Posts: 1,004
Dossenbach
thanks i look into this. this was on vista , right?
started from sed, not a published version?


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: [GSTNet] 0.7 released [Re: nfs42] #244891
01/07/09 12:30
01/07/09 12:30
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
(the first crashing one was the compiled exe that is included in the zip archieve.)
yeah, started from sed. vista 32.

Last edited by Quadraxas; 01/07/09 12:31.

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Re: [GSTNet] 0.7 released [Re: nfs42] #244972
01/07/09 19:17
01/07/09 19:17
Joined: Nov 2006
Posts: 17
Brazil - São Paulo - São Berna...
L
Legionaryu Offline
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Legionaryu  Offline
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Joined: Nov 2006
Posts: 17
Brazil - São Paulo - São Berna...
Hi,

I'm starting with GSTNet and my project uses A6.6 c-script.
I've searched in this forum and conitec forum for examples and tutorials using c-script, but I can't find anything. Can anyone post some examples, or a simple code using c-script and GSTNet?


Can I syncronize a entity created in the WED with GSTNet, or I'll need to recreate every entity in the script?


Thanks,
Legionaryu

Re: [GSTNet] 0.7 released [Re: Legionaryu] #245014
01/08/09 00:24
01/08/09 00:24
Joined: Jun 2001
Posts: 1,004
Dossenbach
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nfs42 Offline OP
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nfs42  Offline OP
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Dossenbach
c-script demo is updated to GSTNet 0.7.2 and available here

WED entities can be registered as global entities via GSTNet_RegisterEntity(),they can be handled as normal entities with e.g. GSTNet_TrackEntity(), GSTNet_SendEntity, GSTNet_ent_remove()...


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: [GSTNet] 0.7 released [Re: nfs42] #245092
01/08/09 11:58
01/08/09 11:58
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
Thanks!

There aren't any A7 version?

Re: [GSTNet] 0.7 released [Re: nfs42] #245103
01/08/09 12:45
01/08/09 12:45
Joined: Nov 2006
Posts: 17
Brazil - São Paulo - São Berna...
L
Legionaryu Offline
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Legionaryu  Offline
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Joined: Nov 2006
Posts: 17
Brazil - São Paulo - São Berna...
Thanks

This will be very helpful in my game, because all entities are created with WED.

Re: [GSTNet] 0.7 released [Re: Cowabanga] #245152
01/08/09 17:06
01/08/09 17:06
Joined: Jun 2001
Posts: 1,004
Dossenbach
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nfs42 Offline OP
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nfs42  Offline OP
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Posts: 1,004
Dossenbach
lite-c is supported. there are several demos (pong, multiplayer code from AUM) on my website under downloads|demos

i prefer lite-c since i've got my A7com. new plugins like GSTScript will support lite-c only.


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: [GSTNet] 0.7 released [Re: nfs42] #245155
01/08/09 17:29
01/08/09 17:29
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
can you make a simple example (chat and boxes moving or one of the George's mp examples from au) as simple as possbile without usin that channel_esay stuff. since i couldnt run lite-c demo properly A clean and straight-forward example would be nice.


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