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Level Creation Question #245171
01/08/09 18:53
01/08/09 18:53
Joined: Sep 2008
Posts: 37
I
Invader Offline OP
Newbie
Invader  Offline OP
Newbie
I

Joined: Sep 2008
Posts: 37
Hello guys.

I am making levels in blender but have some easy questions about texturing.

So how should I apply the UV-Maps? Is it possible to generate Lightmaps, even if I scaled an UV-Map larger than the Texture?
Or should I try to use the Textures without making the uvmaps larger?

Because if you want to create maps for the Game vietcong, you are able to scale the uvmaps bigger thatn the textures and the engine can still generate correct lightmaps. So how does the engine do this? They first convert the Model to BlockGeometry?

Thanks for help, this is a really basic question and I want it to be answered for the entire future.

Last edited by Invader; 01/08/09 18:54.
Re: Level Creation Question [Re: Invader] #245207
01/08/09 20:58
01/08/09 20:58
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline
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Ayumi  Offline
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Joined: Oct 2008
Posts: 679
Germany
mhm.

You have build any Models in Blender and
you want to create a lightmap what you
can show in the engine later?

If you scale your uv.mesh the texture will be tile.

Any problems i can t understand.
Try to write your problem short please.

Re: Level Creation Question [Re: Ayumi] #246139
01/13/09 20:18
01/13/09 20:18
Joined: Sep 2008
Posts: 37
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Invader Offline OP
Newbie
Invader  Offline OP
Newbie
I

Joined: Sep 2008
Posts: 37
Yes but how to calculate Lightmaps then? Pterodon Engine can do it even if it is tiled 1000 times...


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