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Re: Unity 2.5 for Windows - sooner than you think [Re: Frederick_Lim] #246019
01/13/09 06:58
01/13/09 06:58
Joined: Nov 2004
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Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Potsdam, Brandenburg, Germany
Interesting link, MaxF. I found this very interesting:

"The company launched support for the latter two platforms (Wii, and iPhone in addition to PC and Mac platforms) in 2008 and also tripled its userbase. The developer more than doubled its staff in the past year as a result."

So it pays if you support more than one platform. Very interesting. But I also read that most of the Torque users are PC users even if other platforms are available.
This also means that many PC hobbyists are there at the market and could switch to Unity if it is available.

I think Unity has some weaknesses (e.g. scene management, no source code), but the tools are probably the best at the market and this helps to get fast into it. I don't know about the scripting learning curve.


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Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #246030
01/13/09 09:45
01/13/09 09:45
Joined: Oct 2006
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GMS0012 Offline
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GMS0012  Offline
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if UNITY will be available many other engines will die..
So lets just wait.... Cant expect to buy it...

Re: Unity 2.5 for Windows - sooner than you think [Re: GMS0012] #246049
01/13/09 11:45
01/13/09 11:45
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F
FBL Offline
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FBL  Offline
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F

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Wii support is very interesting, but I'll jsut wait a little longer when the first opinions of new users are available to see if I should invest more time into it.

Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #246098
01/13/09 16:14
01/13/09 16:14
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MaxF Offline
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@Machinery_Frank; weaknesses = "scene management"

When I email the company about the windows version they said that scene management was very easy to code and many people have done their own.

I do think Unity totally rocks - its more to do with workflow as well the engine.



Last edited by MaxF; 01/13/09 16:15.

Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #246207
01/14/09 07:14
01/14/09 07:14
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GMS0012 Offline
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GMS0012  Offline
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they plan end of feb.. smile

Re: Unity 2.5 for Windows - sooner than you think [Re: GMS0012] #246238
01/14/09 10:47
01/14/09 10:47
Joined: Sep 2005
Posts: 24
F
freeflyklown Offline
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freeflyklown  Offline
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where do you have this info from? end of feb? That would be great

Re: Unity 2.5 for Windows - sooner than you think [Re: freeflyklown] #246247
01/14/09 11:16
01/14/09 11:16
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Machinery_Frank Offline
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As long as I could read from the link MaxF posted, the Windows port already has been presented at an Unity-conference. So it must be existent:

Quote:
"Our community loves our Mac-based development platform, and we confirmed and demonstrated Unity for Windows at the yearly Unity developer conference in October. Mark my words, the democratization of the games industry has begun."


I am looking forward to that.


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Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #246252
01/14/09 11:29
01/14/09 11:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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beautiful :D, i can afford a new engine but not a new mac :P

Re: Unity 2.5 for Windows - sooner than you think [Re: GMS0012] #246287
01/14/09 14:03
01/14/09 14:03
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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22�21'24"N 114�07'30"E
Originally Posted By: GMS0012
they plan end of feb.. smile


End of Feb? It seems they had been working on it more than a (few) year ago. How come they can so quiet?

Re: Unity 2.5 for Windows - sooner than you think [Re: Frederick_Lim] #246315
01/14/09 16:28
01/14/09 16:28
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MaxF Offline
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Unity News

Unity CEO Dave Helgason that we realize quite how important this step is to the company, and to the future of its impressive engine.

I bit old news but good smile


Last edited by MaxF; 01/14/09 16:29.

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