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ent_create primitives: cube.mdl sphere.mdl #246396
01/14/09 23:07
01/14/09 23:07
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Hello,

the following lines from online manual for Version 7.66 are not clear or implemented in a different way than expected:

Quote:
Predefined primitive entities can be created with the following commands: ent_create("cube.mdl",...) creates a 16x16x16 cube model with no skin; ent_create("sphere.mdl",...) creates a sphere model with 16 quants diameter; ent_create("shadow.dds",...) creates a 128x128 transparent sprite with a dark spot in the center. Files with the same name in the path override the primitives.


If 7.66 should create the primitives even if there is no such mdl (sphere.mdl or cube.mdl) in the application path, it does not work with my version.

If it should load those mdls from template folders, it should be more clear, that this is no special new feature for ent_create. more like: There are some primitive model files prepared in the templates folder to start with.

If I am wrong, simply move this posting and your answer in a beginners area... cry

-- slacer

Re: ent_create primitives: cube.mdl sphere.mdl [Re: slacer] #246400
01/14/09 23:56
01/14/09 23:56
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
maybe because it's implemented in 7.67 ?


3333333333
Re: ent_create primitives: cube.mdl sphere.mdl [Re: Quad] #246420
01/15/09 06:12
01/15/09 06:12
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline OP
Expert
slacer  Offline OP
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Haha, you are right smile

I was not aware that the manual contains features which are not even available in the beta forum.

Thanks
-- slacer


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