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Conversion problem, FBX to MDL #246340
01/14/09 18:26
01/14/09 18:26
Joined: Dec 2008
Posts: 13
L
Lavarider Offline OP
Newbie
Lavarider  Offline OP
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Joined: Dec 2008
Posts: 13
Hey all! OK, so here's the deal. I created a model for my game in 3ds max, and decided it was ready, so I prepared to import it into MED. I exported it using FBX 2006.11, and imported it into MED. The textures were gone, but it looked perfect....however, when I saved the model as an MDL and reopened it, lo and behold, it looked like it had had a close brush with a paper shredder. The main mesh was easily recognizable, but faces and polygons were sticking out everywhere, and the whole thing just looked terrible. Does anybody know why? P.S....I cant post the model here, because its INSANELY high poly (am intending to reduce once I have it in the proper format) Thanks!

Original FBX import:


New MDL Model:


Last edited by Lavarider; 01/14/09 18:42.
Re: Conversion problem, FBX to MDL [Re: Lavarider] #246344
01/14/09 18:43
01/14/09 18:43
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
first, insanely high poly models are useless for games.

you may try updateing your FBX exporter(there should be a button somewhere in max.)

aand watch this: http://www.youtube.com/watch?v=7Lxft1ML05U


3333333333
Re: Conversion problem, FBX to MDL [Re: Quad] #246359
01/14/09 19:44
01/14/09 19:44
Joined: Dec 2008
Posts: 13
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Lavarider Offline OP
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Lavarider  Offline OP
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Joined: Dec 2008
Posts: 13
I know that insanely high poly models are bad for games, I just prefer to start high poly and work my way down slowly. There is nothing wrong with the FBX plugin, the FBX import works flawlessly. The problem starts when I convert the import to the MDL format.

Edit: My FBX plugin is fully updated, by the way.

Last edited by Lavarider; 01/14/09 19:45.
Re: Conversion problem, FBX to MDL [Re: Lavarider] #246362
01/14/09 19:51
01/14/09 19:51
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
can you upload the max file along with or without textures. i ll check if i can import it properly.


3333333333
Re: Conversion problem, FBX to MDL [Re: Quad] #246405
01/15/09 00:47
01/15/09 00:47
Joined: Dec 2008
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Lavarider Offline OP
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Lavarider  Offline OP
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L

Joined: Dec 2008
Posts: 13
Never mind. I reduced the polycount and that fixed the issue, I guess MED had a poly overload.


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