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Re: Unity 2.5 for Windows - sooner than you think [Re: ventilator] #246826
01/17/09 14:09
01/17/09 14:09
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
No , I did not test Unity

In case of DXSTUDIO the bad performance were not due to the lacking of a scene management system since I used animated models only
Anyway the difference was impressive, not just 2-3 fps, I mean

I wonder whether new engines are not optimized for old hardware

An other potential problem
I use Fragmotion and MilkShape same as many others hobbyiest programmers ,I suppose
Unity support none of the file formats exported by the low priced animators
I dont like Blender
I should use a converter but I have alwayes had a lot of problems with converters particulary with complex file formats such as FBX







Last edited by AlbertoT; 01/17/09 14:45.
Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #246846
01/17/09 15:37
01/17/09 15:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I tried 2 demos a day ago:

Meridian Core, made with DXStudio

Avert Fate, made with Unity3D

The difference in performance and complexity of the levels is huge.
Additionally you can choose in Unity3D a wide range of low settings of quality and screen resolution.

Meridian Core is only a demo from a winter 2008 competition, while Avert Fate is a promotion game of Unity3D.
Nonetheless, Meridian Core is an economically very well designed small level, it should run much faster.

Re: Unity 2.5 for Windows - sooner than you think [Re: Pappenheimer] #247048
01/18/09 19:02
01/18/09 19:02
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

I'm looking forward to Unity as well.

That said...

The A7 engine is pretty damn good as far as capabilities is concerned. Where it falls over face first into the mud, then thrashes spazmodicly while screaming "Aggrighdl-liggg-norggirinnn-stashh-blinng-patooie!" is asset pipeline.

What Conitec needs to do is 'simple': make it so one can build a model, uv it, texture it, and animated it. Then open MED and hit "Import". Choose the fully uv'ed, textured and animated model. And have it show up in the engine; fully animated with color, bump, spec, transparency, luminosity and normal maps intact.

Next on the list: the engine tools need to be able to figure out where needed assets are, or at least ask the user for them. ONCE. After that, it remembers the path to the folders. I want to import that animated normal-mapped model and, if one of the textures isn't in the models structure, ask me "Hey, I can't find cooltexture_nml.bmp. Where is it?". I find it, using the normal windows file dialogs you see in other windows programs, and that's that.

Last on the list: GOOD TUTORIALS AND MANUALS IN PDF FORMAT! The ones supplied with A7 are out of date and thusly confusing. That they aren't in an easily printable format just adds insult to injury. Oh, and when the PDF's do get made...set the permissions to allow copying of text and pictures. Oh yeah, one more thing about a PDF...on the front put "(C) Conitec ###. Permission is granted to photocopy/print this manual for personal use only". That way we can easily take it down to Staples/Kinkos/Whatever and get it printed ourselves, hassle-free.

Wow. What a digression! Sorry guys...but, yeah, I think that is one thing that is making Unity such a tempting morsel. It' looks good, and promises customers the ability to simply hit "Import" and see a fully textured, normal-mapped and animated character in the engine.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Unity 2.5 for Windows - sooner than you think [Re: Paul_L_Ming] #247061
01/18/09 19:46
01/18/09 19:46
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:
What Conitec needs to do is 'simple': make it so one can build a model, uv it, texture it, and animated it. Then open MED and hit "Import". Choose the fully uv'ed, textured and animated model. And have it show up in the engine; fully animated with color, bump, spec, transparency, luminosity and normal maps intact.


dont forget the lightmap/lightmap UV set

Re: Unity 2.5 for Windows - sooner than you think [Re: lostclimate] #247664
01/21/09 23:46
01/21/09 23:46
Joined: Mar 2005
Posts: 147
USA
IslandDreamer Offline
Member
IslandDreamer  Offline
Member

Joined: Mar 2005
Posts: 147
USA

Re: Unity 2.5 for Windows - sooner than you think [Re: IslandDreamer] #247671
01/22/09 00:38
01/22/09 00:38
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi

Was just going to post that smile

Looks HOT smile


Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #247750
01/22/09 11:13
01/22/09 11:13
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Hey guys, where can i find feature comparison between the Unity indie and Unity Pro?

thanks

Re: Unity 2.5 for Windows - sooner than you think [Re: nuclear_winter] #247752
01/22/09 11:16
01/22/09 11:16
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany


no science involved
Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #247754
01/22/09 11:25
01/22/09 11:25
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
thanks man

Last edited by nuclear_winter; 01/22/09 11:26.
Re: Unity 2.5 for Windows - sooner than you think [Re: nuclear_winter] #247758
01/22/09 11:41
01/22/09 11:41
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
http://unity3d.com/company/people

...and caitlyn is listed here now! smile

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