Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, Nymphodora, Quad), 923 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 4 of 34 1 2 3 4 5 6 33 34
Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #246585
01/15/09 19:09
01/15/09 19:09
Joined: Oct 2006
Posts: 49
G
GMS0012 Offline
Newbie
GMS0012  Offline
Newbie
G

Joined: Oct 2006
Posts: 49
HeelX , with 2.5 you can make win executables (from a windows system) with the indie version...

Re: Unity 2.5 for Windows - sooner than you think [Re: GMS0012] #246657
01/16/09 08:12
01/16/09 08:12
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
While I don't want to start another discussion about pro/cons of Unity, I'll just throw an interesting fact in here:

This whole discussion has been going on for years.
Quest 3D, Genesis3D, Vulpine, Jamagic, Irrlicht, Ogre, <insert any other competitor tool here>

Still, Acknex has existed well over 10 years now and it doesn't look like it's dying soon.
Sure, some users will switch engine, that has happened before and some people disappeared almost completely.
But other users have joined instead and the user base has grown remarkably over the years.

Apart from that: Conitec has to make the best of their current situation. Maybe the gap is too high, but this can't be changed now.
Recruiting more and more people is a question of money as well.
I know they buy useful stuff done by users or grant them a pro edition to save some work time for other things.

We'll see...

Re: Unity 2.5 for Windows - sooner than you think [Re: FBL] #246661
01/16/09 08:37
01/16/09 08:37
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
but in my opinion unity is the most similar product to gamestudio so far. so it probably will be the most serious competition conitec has ever seen.

unity has the same scripting and general ease of use philosophy, it's a complete and mature authoring system with everything you need, it's in about the same price range,... but in contrast to gamestudio unity does most things right and not just halfheartedly.

the a7 engine isn't that bad. the needed improvements (better physics engine, high quality shadow system,...) wouldn't be that huge but progress always takes way too long. jcl shouldn't always hope and wait for user contributions to fill the gaps.

i see absolutely no future in WED and MED though. they are FUBAR and i find them unusable. (i don't want to insult wlad. smile i think the code base of the editors is very old and hard to work with. it goes back to some quake editors conitec bought.) a new editor which uses the engine in the viewports would have to be rewritten from scratch. probably it would make sense to use C# for it instead of C++ and MFC.

i am really looking forward to unity! smile

Re: Unity 2.5 for Windows - sooner than you think [Re: FBL] #246703
01/16/09 17:35
01/16/09 17:35
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Those tools have their weakness and I never see they are a competitor of GS.

I remember GS price is quite expensive in the era of A4 and A5, which is more than $12xx.

Unity is different, the tool set, the quality of render, the opportinunity of multiplatform publishing (with extra fee), are worth the price.

Re: Unity 2.5 for Windows - sooner than you think [Re: Frederick_Lim] #246709
01/16/09 18:31
01/16/09 18:31
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
What about Unity performance with outdated platform ?

I made some comparative tests : 3dgs, DXSTUDIO, C4 using an old graphic card ATI RADEON 9500, which in any case supports direct x 9.0
Well, 3dgs was definetely much faster

Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #246712
01/16/09 18:47
01/16/09 18:47
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
how exactly did your tests look like?

since unity also runs on very limited hardware like the iphone i can't imagine that it is more wasteful with resources than other engines.

Re: Unity 2.5 for Windows - sooner than you think [Re: ventilator] #246714
01/16/09 18:59
01/16/09 18:59
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I had in mind to develop an RPG with many characters on the screen

I used 12 human animated files and a basic ambient
The poly count was abt 4000 tris each model
Shadows enabled

No shaders, no complex geometry, nothing else
The focus was on the characters

I got a much higher fps with 3dgs particulary vs DXSTUDIO 2.31

Last edited by AlbertoT; 01/16/09 19:03.
Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #246733
01/16/09 21:20
01/16/09 21:20
Joined: Oct 2006
Posts: 49
G
GMS0012 Offline
Newbie
GMS0012  Offline
Newbie
G

Joined: Oct 2006
Posts: 49
DXStudio 2.31???

a very up to date version. Congrats to this test... smile

Re: Unity 2.5 for Windows - sooner than you think [Re: GMS0012] #246755
01/17/09 00:01
01/17/09 00:01
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
What a silly remark wink

Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #246797
01/17/09 10:01
01/17/09 10:01
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
did you do your tests with unity too?

when i tested the unity trial for a while a few months ago performance seemed to be great. gamestudio could have an advantage with BSP when it comes to huge indoor levels. but who likes to still work with BSP in 2009 anyway?

and many of the webplugin games and demos i came across run fine even on notebooks with crappy intel graphics. of course it also depends on the complexity of the game though.

Page 4 of 34 1 2 3 4 5 6 33 34

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1