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model lighting problem
#247075
01/18/09 21:30
01/18/09 21:30
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Joined: May 2008
Posts: 331 Lithuania, Vilnius
Jaxas
OP
Senior Member
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OP
Senior Member
Joined: May 2008
Posts: 331
Lithuania, Vilnius
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hi,i have a question. How to switch off lighting for model. Here's an example. As you can see, there's 2 equal wall models with tileable texture. They should be like 1 whole wall,and now i see 2 walls. How can i do that? By jaxas
The smaller the bug, the harder it is to kill. _________________________________________ Forklift DEMO (3dgs)
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Re: model lighting problem
[Re: Jaxas]
#247173
01/19/09 11:05
01/19/09 11:05
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Joined: May 2008
Posts: 331 Lithuania, Vilnius
Jaxas
OP
Senior Member
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OP
Senior Member
Joined: May 2008
Posts: 331
Lithuania, Vilnius
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it is alredy 6 side maping and skin set perfectly, also it should be all dark, and now one corner is white..that all the problem. There's some kind of lighting set on it i think
The smaller the bug, the harder it is to kill. _________________________________________ Forklift DEMO (3dgs)
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Re: model lighting problem
[Re: mk_1]
#247189
01/19/09 12:31
01/19/09 12:31
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Any suggestions on HOW to split vertices with the standard 3DGS tools, or do we need to go external tools?
Links to tutorials/info would be greatly appreciated.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: model lighting problem
[Re: Jaxas]
#247190
01/19/09 12:32
01/19/09 12:32
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Joined: May 2008
Posts: 331 Lithuania, Vilnius
Jaxas
OP
Senior Member
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OP
Senior Member
Joined: May 2008
Posts: 331
Lithuania, Vilnius
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and how to change thees vertex direction? and what you mean "hard edged models". How to do that?
The smaller the bug, the harder it is to kill. _________________________________________ Forklift DEMO (3dgs)
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