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Block level #248627
01/28/09 05:36
01/28/09 05:36
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
Serious User
jumpman  Offline OP
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Hey everyone!

Been playing around with a 2d/3d block level script whenever Im not working on Tomorrow Armor:



So far the blocks can be created and destroyed in realtime, they can drop and stack, and they can also drop in destructive chunks. The blocks can also be saved and loaded from a txt file.

Tell me what you think!

Re: Block level [Re: jumpman] #248628
01/28/09 06:48
01/28/09 06:48
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
At first I thought ow, boring, deleting and making blocks... everyone can do that. smile
It is really nice that they seem to stick together.
also the falling is cool, and the impact of large groups that are landing is amazing too.

Nice job.


Check out the throwing game here: The throwing game
Re: Block level [Re: Roel] #248657
01/28/09 12:38
01/28/09 12:38
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
cool thats really awesome I like that smile


Visit:
schwenkschuster-design.de
Re: Block level [Re: aztec] #248722
01/28/09 19:37
01/28/09 19:37
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
That's really well made smile.
The random chunkyness of the rock sides are something that I can appreciate to look at.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Block level [Re: Joozey] #248734
01/28/09 20:09
01/28/09 20:09
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cool. Good work smile.

Re: Block level [Re: Joozey] #248736
01/28/09 20:16
01/28/09 20:16
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Very impressive. I like this kind of editors. How long did it take to script it?

Re: Block level [Re: oliver2s] #248740
01/28/09 20:59
01/28/09 20:59
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Stunning!
Is this really made with 3DGS? Which version? Did you use a shader for the surface?
Because, IMO you never could get such a clean look, if each block was a separate piece of polygons with the standard material settings.

Re: Block level [Re: Pappenheimer] #248744
01/28/09 21:13
01/28/09 21:13
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
I guess thats simply programming.
The blocks notice when another block gets "attached" and then
get exchanged by full grid blocks.

(not shaders... )

Very well made though.

Re: Block level [Re: Oxy] #248751
01/28/09 21:57
01/28/09 21:57
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
Nice little program.
It's got something to it, doesn't look all that nice, but just seems to make sence, somehow...

Hope you can use it in any way.

Re: Block level [Re: Hitsch] #248754
01/28/09 22:03
01/28/09 22:03
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
would be very usefull in a level editor for a game like worms.


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