Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
3 registered members (AndrewAMD, fairtrader, 3run), 599 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Block level [Re: Quad] #248795
01/29/09 04:10
01/29/09 04:10
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline OP
Serious User
jumpman  Offline OP
Serious User

Joined: Apr 2002
Posts: 1,246
ny
Thank you all for taking a look!

oliver2s: it took around 3 days, working with it at night. It was made only with functionality in mind, no aesthetics or art is implemented.

Pappenheimer: yes, this is 3dgs! Unfortunately the youtube video actually disguises some of the seams, since it uses no shaders. There are visible seams at certain spots.

Yes, with this system, we could let the players/AI create and destroy their level. A builder can create blocks and reach higher places, a destroyer can destroy blocks to find hidden items and etc.

Players could also save their levels and share it!

But thats just looking into the future smile

Re: Block level [Re: jumpman] #248817
01/29/09 10:58
01/29/09 10:58
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
How did you get the idea of it, I mean what's the evolution of the idea starting from its 'embryonic state'?
Do I understand it right from the video that you click on a block to sort of 'release' it and it 'falls' downwards?

Re: Block level [Re: Pappenheimer] #248919
01/30/09 05:20
01/30/09 05:20
Joined: Jan 2009
Posts: 86
Brasil - RS
D
DiegoFloor Offline
Junior Member
DiegoFloor  Offline
Junior Member
D

Joined: Jan 2009
Posts: 86
Brasil - RS
woohool! =D
A few days ago I was asking in this forum how could I do THAT. (But in 3d)

Page 2 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1