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Rotate an object without destroying its animations. #249008
01/30/09 21:36
01/30/09 21:36
Joined: Sep 2008
Posts: 69
U
upsidedownman Offline OP
Junior Member
upsidedownman  Offline OP
Junior Member
U

Joined: Sep 2008
Posts: 69
Ok so i got character models that unfortunately all are facing different ways in med. They have tons of animations on them and i don't want to have to change the camera direction for each character during runtime so is there anyway to rotate the character in med or any other program and keep it's animations. I tried rotating them in MED but then the animations are all messed up. Is there anyway to do this without that happening?

Thanks.

Re: Rotate an object without destroying its animations. [Re: upsidedownman] #249010
01/30/09 21:53
01/30/09 21:53
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
rotate the model in MED, WITHOUT entering animation mode.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Rotate an object without destroying its animations. [Re: upsidedownman] #249011
01/30/09 21:58
01/30/09 21:58
Joined: Jul 2008
Posts: 26
Norway
H
Harstad Offline
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Harstad  Offline
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H

Joined: Jul 2008
Posts: 26
Norway
nvm, I was way of:P:P

Last edited by Harstad; 01/30/09 22:02.
Re: Rotate an object without destroying its animations. [Re: Harstad] #249012
01/30/09 22:12
01/30/09 22:12
Joined: Sep 2008
Posts: 69
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upsidedownman Offline OP
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upsidedownman  Offline OP
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Joined: Sep 2008
Posts: 69
Tried that but it still gets messed up, thanks though.

Re: Rotate an object without destroying its animations. [Re: Harstad] #249013
01/30/09 22:13
01/30/09 22:13
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
editt-> transform model global?


3333333333
Re: Rotate an object without destroying its animations. [Re: Quad] #249014
01/30/09 22:17
01/30/09 22:17
Joined: Sep 2008
Posts: 69
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upsidedownman Offline OP
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upsidedownman  Offline OP
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Joined: Sep 2008
Posts: 69
Awesome thanks never noticed that before.


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