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Re: Pantharay [Re: Emre] #249189
01/31/09 20:39
01/31/09 20:39
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
Junior Member
DC9  Offline
Junior Member

Joined: Apr 2008
Posts: 91
Canada
Hi Emre.

Nice screen shots and demo. I found the demo really dark though and when the ceiling is falling you could add roll action to the camera also.

I sent you a PM.

cheers,


DC9
Re: Pantharay [Re: DC9] #249304
02/01/09 17:37
02/01/09 17:37
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
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Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
@achaziel,@quadraxas
For the cloth-like physics of the plastic cloth, i used 25 spheres.
And i connected spheres using hinges.
And connected them to bones of the cloth.

And Quadraxas, im glad i made you scare smile , my goal was to create a nervy atmosphere
and i think i achived my goal.For the little problems you pointed out, ill work on them.

@Pappenheimer, @ryangregory, @Bluebeast
Thanks for your valuable input.
I'll find a solution for language problem.
Even if the story contains a lot of common themes, it has a unique structure in itself.
You will see that when the game is completed.
In fact, i didnt write this story for the game. I already have my story, what iam trying to do is to move it to a 3d world.
I'd rather not making a game over making a game with another story. smile
I like working alone but i know that working with a team will be veryhelpfull. But for now my language problem is a big obstacle for me to work with a team.(My friends always makes translations for me.)
@Pappenheimer
I dont want to talk about the meaning of the Pantharay yet.
If i still use this name when the project is over, at the end of the game
you will have some ideas about the meaning of the Pantharay.

@Bluebeast,
Another thanks for the info about Falcon Cotroller.

Thanks for all comments!


Hey @DC9, i did read your message now. Thank you very much for your help! smile

Last edited by Emre; 02/01/09 17:54.
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