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Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #248103
01/24/09 15:05
01/24/09 15:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: AlbertoT
Ok for the workflow but I wonder
3dgs can take plenty of time to compile a map
What is it doing ?
I suppose that it is storing a lot of precalculated data
Should I not expect any advantage for the frame rate ?


I am not the designer of the map compiler so I cannot say for sure. But you dont place your portals manually in GS. So the map compiler has to find portals on his own and finds much more than you would place manually. Probably it creates a huge amount of data to traverse.
All this happens on CPU. This also explains why exchanging a graphics card did not speed up rendering BSP levels made with GS, only exchanging CPU could help there.


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Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #248105
01/24/09 15:40
01/24/09 15:40
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
Originally Posted By: AlbertoT
Ok the drawback for the workflow but I wonder
3dgs can take plenty of time to compile a map
What is it doing while I am getting nervous wink ?


the a7 map compiler primarily calculates the static shadow maps. i think most users don't use the old BSP mode anymore which also takes a lot of time for visibility calculations.

Re: Unity 2.5 for Windows - sooner than you think [Re: ventilator] #248107
01/24/09 15:46
01/24/09 15:46
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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Dan Silverman  Offline
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:
Unity can render great terrains and uses lod and streaming.


According to a question asked by a user of Unity and according to the answer by one of the developers, Unity does not have LOD (except for terrain) and will not in v2.5. Here is the link to the page:

http://forum.unity3d.com/viewtopic.php?t...3c0375060c135a9

Here is the quote:

Quote:
Barrelas wrote:
Will the 2.5 version have LOD (Level of Display) available to all object and material on the scene and not just for the terrain?

HiggyB: Nope, you won't find that in 2.5. Keep in mind that the vast majority of new features in 2.5 are focused on the editor so don't expect much on the run-time front for now.



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Re: Unity 2.5 for Windows - sooner than you think [Re: Dan Silverman] #248223
01/25/09 14:43
01/25/09 14:43
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
can anyone post some links or pics of Unity scripting langauage please? i cant find anything where i can see the syntax - i know i maybe didnt look hard enough smile but still....

i read it has 3 possibilities: java, c#, or python and... like languages but still i'd like to see how it really looks like



Ubi bene, ibi Patria.
Re: Unity 2.5 for Windows - sooner than you think [Re: Dan Silverman] #248228
01/25/09 15:13
01/25/09 15:13
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
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lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Hello Dan,
Some Game Engine users (from many Forum threads) expect so much from "Unity".All of the sudden many users decided "Unity" is the solution to everything "Indie Game development".Well;it's not and will never be;regardless of the Windows platform. Oh yeah!,Unity is hot but so is many other Engines out there.These Engines all have their own places of importance;for example: 3DGS A7 vs Unity:

3DGS Price tag Unity Price tag
///// ///////// /////// /////////
1)Excellent < $1000 Excellent > $1000

2)3DGS?;User friendly Unity?;Some learning curves

3)3DGS?;Graphical fedility
a)UnityGraphical fedility?;run blazing fast basically high end tool set up.
a)3DGS;Runs fast but not blazing
fast


The lists of simple tools available and not available in both Engines goes On and on.....it doesn't really matter much in terms of the best "Indie Engine",There was a time when "Torque" was the top of the list and 3DGS was not "so-called" good enough......,that came to pass;now it's "Unity"...OK!...we shall see!.3DGS will always win because of the expectations people look for that's just a wet dreams....it's always come to pass and users run back to 3DGS (Silently)...hoping no one notice!....0__0


Good lighting doesn't just happen,it's designed.
Re: Unity 2.5 for Windows - sooner than you think [Re: croman] #248229
01/25/09 15:16
01/25/09 15:16
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Originally Posted By: cerberi_croman
can anyone post some links or pics of Unity scripting langauage please? i cant find anything where i can see the syntax - i know i maybe didnt look hard enough smile but still....

i read it has 3 possibilities: java, c#, or python and... like languages but still i'd like to see how it really looks like


I suppose you 've been through all these pages and everything they have listed there:
http://unity3d.com/unity/features/scripting


Good lighting doesn't just happen,it's designed.
Re: Unity 2.5 for Windows - sooner than you think [Re: lionclaws] #248232
01/25/09 15:21
01/25/09 15:21
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
been there(your first post)
thnx(your second post)
smile



Ubi bene, ibi Patria.
Re: Unity 2.5 for Windows - sooner than you think [Re: croman] #248239
01/25/09 15:34
01/25/09 15:34
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
You welcome


Good lighting doesn't just happen,it's designed.
Re: Unity 2.5 for Windows - sooner than you think [Re: lionclaws] #249953
02/05/09 03:46
02/05/09 03:46
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
I see more and more Gamestudio users on Unity's beta list. smile

The Unity manual contains some information about how to set up occlusion culling for indoor levels. I havenīt looked into it in detail but i think you can have optimized indoor levels in Unity too.

Re: Unity 2.5 for Windows - sooner than you think [Re: amy] #249958
02/05/09 07:22
02/05/09 07:22
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This is interesting. I have to check that out. Thanks for the info.


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