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Re: ANet version 1.1.2.1 released [Re: Dark_samurai] #250395
02/07/09 17:55
02/07/09 17:55
Joined: Mar 2002
Posts: 1,774
Magdeburg
F
FlorianP Offline
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FlorianP  Offline
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F

Joined: Mar 2002
Posts: 1,774
Magdeburg
Well some Encryption/non encription comparisions in traffic, CPU-Usage/FPS and some file-load/http examples - in general im not really interested in if it works or not but in how fast and lets call it... 'hack'-resistant they are. So i wanna try to manipulate e.g. the traffic and look if its possible or if it throws an errormessage out (or even better dont be affected)

Last edited by FlorianP; 02/07/09 17:56.

I <3 LINQ
Re: ANet version 1.1.2.1 released [Re: FlorianP] #250398
02/07/09 18:38
02/07/09 18:38
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
even if you crypt packets sent from client to server or server to client and even if it has a good hack-proof, it wont mean much for being hack-resistant. MMO cheaters generaly modify data before they sent, using some memory tools, or they dont do anything with data, they use BOT programs which plays for player.

In this type of case, encryption of packets wont stop them, you need to use something like x-trap or hackshield.


3333333333
Re: ANet version 1.1.2.1 released [Re: Quad] #250401
02/07/09 19:19
02/07/09 19:19
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Posts: 1,930
Austria
@FlorianP: Ok I will do something! I'm really corious if you can cause a crash. I designed everything so that it should seperate trash from usable data.


Asgadirs problem was that he hadn't istalled the VC 2008 Redistributable Package. This can be downloaded here. I added this info to the manual (new version can be downloaded on the website).

You should also use version 1.1.2.1 now (available on the downloadside), it contains one fix that can cause an error when loading the plugin.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet version 1.1.2.1 released [Re: Quad] #250433
02/07/09 22:27
02/07/09 22:27
Joined: Mar 2002
Posts: 1,774
Magdeburg
F
FlorianP Offline
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FlorianP  Offline
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Posts: 1,774
Magdeburg
Originally Posted By: Quadraxas
even if you crypt packets sent from client to server or server to client and even if it has a good hack-proof, it wont mean much for being hack-resistant. MMO cheaters generaly modify data before they sent, using some memory tools, or they dont do anything with data, they use BOT programs which plays for player.

In this type of case, encryption of packets wont stop them, you need to use something like x-trap or hackshield.


Youre right thats true in most cases, but if the traffic can be manipulated easiliy - there are much worse things possible e.g. buffer overruns

Last edited by FlorianP; 02/07/09 22:29.

I <3 LINQ
Re: ANet - Dead Reckoning Template announced [Re: FlorianP] #252914
02/21/09 11:14
02/21/09 11:14
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Posts: 1,930
Austria
News:
I'm currently working on a Dead-Reckoning template. My target is an easy to implent Dead-Reckoning algorithm for games with characters (not for vehicles!). The DR should produce less traffic and should be used with only 1-2 function calls.

The template will be also used in the techdemo (ideas for the techdemo are welcome smile ).

Something about the security of ANet:
FlorianP already tried to manipulate the traffic of ANet. It wasn't possible for him to "hack" ANet in any kind of way.
If you want to know what and how he tried talk with him, please!


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - Dead Reckoning Template announced [Re: Dark_samurai] #252915
02/21/09 11:29
02/21/09 11:29
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
DR? awesome. i hope it will be useful wink



Ubi bene, ibi Patria.
Re: ANet - Dead Reckoning Template announced [Re: croman] #253385
02/24/09 14:04
02/24/09 14:04
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Posts: 1,930
Austria
I opened a new thread in the multiplayer section where you can download and test the first version of the template.
Please don't post in this thread about troubles with the template to keep things readable and clear!

Here is the thread.

Have fun while testing and don't forget to tell me what you think! smile

EDIT:

Forgot to tell you that I'm already planning new templates:
+ A template that allows easy (just a few code lines) creating a LAN server list
+ A template for creating a Internet server list
+ Adding client update ranges for the DR template

I'm also working on a basic HowTo (the german one is already finished): How to set up a Connection
More howto's are planned and will follow soon!



Last edited by Dark_samurai; 02/24/09 15:42.

ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - Dead Reckoning Template announced [Re: Dark_samurai] #253480
02/24/09 22:29
02/24/09 22:29
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Posts: 513
client uppdate ranges sounds great to see after i finish taking a look at dr laugh


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: ANet - Version 1.2.1.1 [Re: Carlos3DGS] #260052
04/08/09 17:56
04/08/09 17:56
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
I wanted to show you what I did so far for the new update (1.2.1.1):
+ DR-Template (with Update Ranges)
+ Lanlist-Template
+ Internetlist-Template
+ 5 HowTo's
+ Improved Eventsystem
+ Using different scripts for server and client in Lite-C
+ several bugfixes
+ updated the source codes of the examples for the new plugin version
+ added several defines into anet.h for easier usage of anet functions

To-Do:
+ 3D VoIP
+ HTTP Upload
+ HTTP Download

3D VoIP is very tricky... I hope to get this working soon!


If you find bugs in the current version, just let me know.
Now is the best time to remove them smile


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - FTP or HTTP for file transfer? [Re: Dark_samurai] #260083
04/08/09 20:10
04/08/09 20:10
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
What would you prefer:

File Up/Download with FTP or with HTTP?

File Upload with HTTP Put has the disadvantage that it's mostly disabled on webservers. But using FTP has the disadvantage of another port that has to be configured in the firewall.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
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