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Re: Newton 2 wrapper
[Re: VeT]
#244717
01/06/09 12:45
01/06/09 12:45
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Fear411
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Fear411
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Re: Newton 2 wrapper
[Re: ]
#244792
01/06/09 19:45
01/06/09 19:45
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Joined: Jul 2007
Posts: 959 nl
flits
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Joined: Jul 2007
Posts: 959
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thx vet the old problems are gone and it looks like this version is much smoother (maby because i edited the files else it didnt work)
great work
"empty"
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Re: Newton 2 wrapper
[Re: HoopyDerFrood]
#245212
01/08/09 21:27
01/08/09 21:27
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
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OP
Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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2flits thanks for comments 2HoopyDerFrood those errors are appeared beacuse in 2.17 version Julio made changes
- function NewtonBodyGetAutoFreeze is changed to NewtonBodyGetAutoSleep
- function NewtonBodySetAutoFreeze is changed to NewtonBodySetAutoSleep
i dont know why he do this, but i think there is a reason why in last version of wrapper this bug is fixed(i used new function) sound is played in material's properties(why 2 materials collides, in 1.53 it was like that) i'd add sound effects in nearest updates
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Re: Newton 2 wrapper
[Re: VeT]
#248877
01/29/09 19:34
01/29/09 19:34
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Joined: Dec 2005
Posts: 490 Germany/Berlin-Velten
kasimir
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Senior Member
Joined: Dec 2005
Posts: 490
Germany/Berlin-Velten
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ohhh, i hope you will include sounds soon! i've heard about a function called "CustomPickBodyJoint" - is it possible to include this in next update?! Thx for your Newton 2- script - very usefull
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Re: Newton 2 wrapper
[Re: Felixsg]
#250337
02/07/09 13:17
02/07/09 13:17
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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i tried a car with newton vehicle joint(not the custom multipartcar thingy.), with both newton 1.53(ventilators wrapper) and newton 2 open beta(with Vet's wrapper), both working but has a problem(both has same problem): tried with diffrent mass/size/hulltypes, but when i release car from a hill like this: car goes down with CONSTANT speed, where it should get faster(because it goes down from a hill ) i can only suspect this line, but i am not sure how to solve it:
void onforceandtorque(NewtonBody* body)
{
float mass, ixx, iyy, izz;
NewtonBodyGetMassMatrix(body, &mass, &ixx, &iyy, &izz);
NewtonBodySetForce(body, vectorf(0, 0, -9.8 * mass));
}
this is the forceandtorquecallback of the car body. any suggestions?
3333333333
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