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Re: Game Studio 64 bit? [Re: Joey] #250783
02/09/09 18:59
02/09/09 18:59
Joined: Sep 2007
Posts: 23
Dietzenbach
Arnd Offline
Newbie
Arnd  Offline
Newbie

Joined: Sep 2007
Posts: 23
Dietzenbach
That makes sense - there is an huge ammount of calculating inside the database and so the more register will be used and increase the Speed.

Thx for that info Joey!

Also that means that the (Future...) 64 Bit Version of the Gamestudio should be faster then the 32 Bit Version, due the huge ammount of VEKTOR Calculations. Most of them should use these additive Registers - hope i am right with my idea?

Re: Game Studio 64 bit? [Re: Arnd] #250792
02/09/09 19:54
02/09/09 19:54
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
depends on whether jcl optimizes/has his code optimized with sse instructions. engines don't need much of an integer arithmetic, it's the vector and floating point instructions that count. the most part of these run in the directx libraries (there are two sets of them in 64 bit windows, one for 32 bit and one for 64 bit as far as i can remember). of course you won't see a speed up of rendering itself since the graphics card is independent from the cpu. but stuff like mesh loading, bitmap conversion, level compilation etc. will definitely run faster (if optimized).

Re: Game Studio 64 bit? [Re: Joey] #279713
07/18/09 21:09
07/18/09 21:09
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
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Ichiro  Offline
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
Coming suitably late to the party here -- is anyone else having problems running under 64-bit Vista?


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