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Re: more robust menu for templates [Re: Pappenheimer] #250901
02/10/09 16:04
02/10/09 16:04
Joined: Nov 2008
Posts: 215
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vertex Offline OP
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vertex  Offline OP
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Actually, I think looking at Conitec's "Forecast" area, everything looks okay. Who knows about internal challenges? Can change in a moment.

I think perhaps another conversation is that Gamestudio needs a new great official playable tech demo that packs every single current bell and whistle into a single impressive demo. If it were made with programmers/artists giving feedback about the process to Conitec, it would provide good end-user feedback on use of code/features. And of course, it would serve as a great marketing tool and a foundation to explore future features.

Oh well, it's still a respected engine with cool easy to use and features with a lot going on under the hood.

Re: more robust menu for templates [Re: vertex] #250906
02/10/09 16:36
02/10/09 16:36
Joined: Apr 2005
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Germany
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fogman Offline
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I think this one sums it up very well:
http://www.c4robot.com/

But keep in mind that you can do nearly every genre with 3dgs, so this race game shows just one aspect.


no science involved
Re: more robust menu for templates [Re: fogman] #250925
02/10/09 19:55
02/10/09 19:55
Joined: Aug 2008
Posts: 218
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GamerX Offline
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I agree there should be a professional tech demo done but there is no way they can pack everything into on demo since it kinda depends on the programmer. But if they do decide to make more templates then that would be great but i would hope they would include some more in depth particle templates because i have a feeling there is a lot more that can be done with particles than what i already know how to do, and i really didn't use the templates from the beginning so it would be nice to see one that i could use. A note on the tech demo, since the developers are probably really busy it would be great if the hole community could pitch in and make one great demo, like artists can make some models and gui and all the good coders could pitch in to write it. I think that would be great, but it would require a lot of "charity" work, maybe one day one of the experts will do it. But that idea really only works in a "dream" world.

And about the real-time editor...dam... didn't know they stopped that we really need one.

Last edited by GamerX; 02/10/09 19:56.

"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: more robust menu for templates [Re: GamerX] #250957
02/10/09 22:47
02/10/09 22:47
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
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Quad  Online
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in case you cant play c4robot:
reg page (translated usin google translate from Turkish to English):
http://translate.google.com/translate?prev=_t&hl=tr&ie=UTF-8&u=http%3A%2F%2Fwww.c4robot.com%2Findex.php%3Fsection%3Dregister&sl=tr&tl=en&history_state0=

download: http://www.gamershell.com/download_25222.shtml
-----------------

i also agree on pro thech demos, but conitec seems really busy. Community demos would be nice, voluntary contributers, a svn server and such. But yeah, thats only possible on the perfect world.

About realtime editor, TechMuc's AckBox looks really nice, conitec may consider funding/buying that project.

(and if conitec ever ports the engine to linux/mac, porting TechMuc's editor won't be hard. (since it uses the awesome WxWidgets))
-----------------------------

the pro community demo is not very possible, but simple templates (to help begginers on their first grips) can be made by community.

a simple(not too complex) RPG,RTS templates(like 3 buildings,2 soldiers,maybe a vehicle), a cleaner more attracticve FPS template etc.

Last edited by Quadraxas; 02/10/09 22:50.

3333333333
Re: more robust menu for templates [Re: Quad] #250960
02/10/09 23:02
02/10/09 23:02
Joined: Aug 2008
Posts: 218
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GamerX Offline
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Yea, i agree. i am making a RPG game know and the coding is coming out fairly well. Somewhere down the line i will try and wrap some parts up to give to the community, like the quest system, the inventory system, loot system, and w/e else i can wrap up neatly. The project should take off faster when tech releases his AckBox and Foxfire releases his awesome engine. But yea the only in a perfect community would that demo be possible. A man can dream though.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: more robust menu for templates [Re: GamerX] #251025
02/11/09 09:16
02/11/09 09:16
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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There already is IntenseX, why not using this as the standard "template" for GS?


Models, Textures and Games from Dexsoft
Re: more robust menu for templates [Re: Machinery_Frank] #251029
02/11/09 09:45
02/11/09 09:45
Joined: Jan 2008
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Blade280891 Offline
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Because it isn't finished, and not free wink


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And someone buy me roses, and someone burned the church"
Re: more robust menu for templates [Re: Blade280891] #251053
02/11/09 12:31
02/11/09 12:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Originally Posted By: Blade280891
Because it isn't finished, and not free wink


I see. But it might be that it is more complete and finished sooner then a comparable set of templates.
This is just an idea to consider.


Models, Textures and Games from Dexsoft
Re: more robust menu for templates [Re: Machinery_Frank] #251060
02/11/09 13:13
02/11/09 13:13
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline
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´Bout realtime editing:

"Realtime Game Editor
A WED plugin for placing objects, editing multitexture terrain, and painting texture masks on terrain in an engine window in real time. 40%"

http://www.conitec.net/beta/forecast

It seems to grow slowly but surely.


no science involved
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