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AUM77 bullit only from server/client
#250995
02/11/09 07:12
02/11/09 07:12
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Joined: Dec 2004
Posts: 87 Nederland Tilburg
GarniSoft
OP
Junior Member
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OP
Junior Member
Joined: Dec 2004
Posts: 87
Nederland Tilburg
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Hello,
I have copy the multiplayer code from AUM77. Evereything runs well but... When i shoot (mouseclick) with the client-player the bullit startposition and pan is the startposition and pan from the client/server-player.
Can someone tell me whats wrong?
Thanks!
I am a dreamer ... i dream they all come true ...
www is in bewerking
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Re: AUM77 bullit only from server/client
[Re: George]
#251001
02/11/09 07:46
02/11/09 07:46
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Joined: Dec 2004
Posts: 87 Nederland Tilburg
GarniSoft
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OP
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Posts: 87
Nederland Tilburg
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???? No.
What do i wrong ???
I am a dreamer ... i dream they all come true ...
www is in bewerking
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Re: AUM77 bullit only from server/client
[Re: George]
#251003
02/11/09 07:52
02/11/09 07:52
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Joined: Dec 2004
Posts: 87 Nederland Tilburg
GarniSoft
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Junior Member
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OP
Junior Member
Joined: Dec 2004
Posts: 87
Nederland Tilburg
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I run your multiplayer8 project first with -sv -cl and then with -cl.
Then i got the same problem whith the bullits.
???
And when i compile/publish your multiplayer8 project and run it with de server and client bat files i got the bullit problems also!
???
My 3dgs version A7.66 / wed v6.888 commercial
Last edited by GarniSoft; 02/11/09 08:14.
I am a dreamer ... i dream they all come true ...
www is in bewerking
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Re: AUM77 bullit only from server/client
[Re: GarniSoft]
#251240
02/12/09 08:22
02/12/09 08:22
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Joined: Dec 2004
Posts: 87 Nederland Tilburg
GarniSoft
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OP
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Posts: 87
Nederland Tilburg
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Can somebody help?
Thanks!
I am a dreamer ... i dream they all come true ...
www is in bewerking
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Re: AUM77 bullit only from server/client
[Re: George]
#251454
02/13/09 07:49
02/13/09 07:49
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Joined: Dec 2004
Posts: 87 Nederland Tilburg
GarniSoft
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OP
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Posts: 87
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I did that exactly but still got the problem. I download the new version from the site and install it. And publish multiplayer8 project with that version and still got the problem.
SED 7.11.1 3DGS 7.70 /WED 6.89
Project Files: 1. palette.pcx 2. multiplayer8.wmb 3. redsoldier.mdl 4. bluesoldier.mdl 5. bullet.mdl Create Engine: (multiplayer8.exe) 1. multiplayer8.exe Autobind: 1. Skipped: D:\Games\Documentatie 3DGS\aum77code\aum77code\multiplayer\multiplayer8\acknex.wdf 2. D:\GStudio7\d3dx9_30.dll
subdirectory created: d:\games\documentatie 3dgs\aum77code\aum77code\multiplayer\multiplayer8\multiplayer8.cd\
Missing acknex.wdf ???
Last edited by GarniSoft; 02/13/09 07:53.
I am a dreamer ... i dream they all come true ...
www is in bewerking
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Re: AUM77 bullit only from server/client
[Re: George]
#252079
02/16/09 10:55
02/16/09 10:55
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Joined: Dec 2004
Posts: 87 Nederland Tilburg
GarniSoft
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The file is also 6341 bytes.
Why must it be published before it can work?
What do i wrong... i have one version on my pc, i have the same files 1:1 download and publish... it should be working.
Have anyone an idea why it won't work???
I am a dreamer ... i dream they all come true ...
www is in bewerking
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