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7 registered members (3run, miwok, AndrewAMD, Quad, TipmyPip, fairtrader, 1 invisible),
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Re: Alternative to 3DGS ?
[Re: dracula]
#251171
02/11/09 20:46
02/11/09 20:46
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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unity 2.5 when it comes out for PC
Ubi bene, ibi Patria.
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Re: Alternative to 3DGS ?
[Re: dracula]
#251199
02/11/09 21:45
02/11/09 21:45
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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it's not only Java afaik. i think you can make code in c# if i'm not wrong
Ubi bene, ibi Patria.
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Re: Alternative to 3DGS ?
[Re: croman]
#251256
02/12/09 09:22
02/12/09 09:22
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. All three are equally fast and interoperate. All three can use the underlying .NET libraries which support databases, regular expressions, XML, file access and networking.
Scripting is frequently thought of as limited and slow. But in Unity your scripts are compiled to native code and run nearly as fast as C++. You get the fast iteration times and ease of use everyone loves about scripting languages. http://unity3d.com/unity/features/scriptingIn addition to that the workflow and the tools of Unity are more advanced (real-time feedback, terrain editing, great material-editor with shaders in a drop box, real-time re-loading of changed assets and much much more). It also supports more platforms. But it has less templates as far as I could see. So the real advantage of GS could be a better and larger library of templates. And another advantage of GS over Unity is the lower price. But then there is Shiva, it is similar to Unity but has a lower price. http://www.stonetrip.com/shiva/shiva-3d-game-engine.html
Models, Textures and Games from Dexsoft
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Re: Alternative to 3DGS ?
[Re: Machinery_Frank]
#251273
02/12/09 10:52
02/12/09 10:52
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Joined: Dec 2008
Posts: 271
Saturnus
Member
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Member
Joined: Dec 2008
Posts: 271
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If you are more of a programmer, you would not be satisfied with Shiva, I guess. The scripting language is pretty high level, so you are somewhat limited. It is not possible to define own data structures, as an example. I don't know how the speed of lite-C compares to C++, but the compiled code of Unity is "around 50% slower than native C++ code". ( source) I am just mentioning this, because I thought "nearly as fast as C++" was to be taken literally in the first place. 
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Re: Alternative to 3DGS ?
[Re: Saturnus]
#251288
02/12/09 12:03
02/12/09 12:03
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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If you are more of a programmer, you would not be satisfied with Shiva, I guess. The scripting language is pretty high level, so you are somewhat limited. It is not possible to define own data structures, as an example. Yes. This is true. But a C++ programmer can easily use very well structured C++ engines and sometimes even gets source code, sometimes even for free (C4, Irrlicht, Torque, Ogre). They are not limited to artist-oriented tools like Unity3d and Shiva. I know from experience and from user reports that most C++ developers end up using C4, because of the great object oriented software design and the robust feature set. Many complain about Torque C++ code. Some of them love Ogre. While Irrlicht is even the most simple C++ alternative out there it is a bit limited and inflexible. But as you can see, you dont have to restrict yourself to scripting languages if you are a hardcore C++ guru 
Models, Textures and Games from Dexsoft
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Re: Alternative to 3DGS ?
[Re: Espér]
#251293
02/12/09 12:16
02/12/09 12:16
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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ogre is not a game engine. it's a graphic engine, it's cool, but c++ knowledge needed.
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