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Re: @Steempipe (urgent)
[Re: mk_1]
#25149
04/28/04 06:39
04/28/04 06:39
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
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Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Sky worked for me, I took the sky out of that thing to make the file smaller, however I didn't have any troubles here with a skycube or the stock animated sky texture. I guess we'll start at square one... Did the trouble start when you went to build your own~ or did the demo never quite work right for you?? Let me give you a link to a 3 texture build with a sky in it, run it and tell me what happens. If you need one with 2 textures let me know and I will do that instead. test.zip --- 3.49 MB Eric
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Re: Fixed-Function Terrain Multi-Texturing Effect
[Re: mk_1]
#25150
04/28/04 06:45
04/28/04 06:45
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
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OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Quote:
For the 3 pass thing: is it possible to pack the blend maps in one map so blendmap.tga is the red channel and blendmap2.tga is the green channel? This would make it much easier for me (have problems with alpha channels) and could be edited in gs by the pixel functions.
--> Imagine the entSkin3 to be earth full of ashes etc. Now you could make some bombs falling on terrain and paint on the blend map where they impact and you'll have some nice war terrain. (would need that for my game and putting sprites on terrains is a desaster).
I desire to look into that... but the water thing is slamming me hard right now.
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Re: @Steempipe (urgent)
[Re: Michael_Schwarz]
#25153
04/28/04 07:23
04/28/04 07:23
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
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OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
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I cannot get the mouse-thing-problem to happen here. What version of A6 are you all using?? Okay.... I made some changes to the build. Just so you could digest some things. 1). It only blends the one texture, using 1 alphamap. 2). I resized the alphamap to 64x64 instead on 256x256 to save mem. 3). I resized the textures to 128x128 to save mem. 4). I resized the skycube texture to 128 height, to save mem. reduced texture sizes = reduced filesize (1.79 MB) Really curious on the mouse thing! Eric
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