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Re: blender on top ;)
[Re: LordMoggy]
#250772
02/09/09 17:36
02/09/09 17:36
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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... based on "copies installed". Even i have Blender installed. And i hate its UI with a passion, and just use it from time to time for some conversions. What makes you think that my installation counts Blender as a good animation tool then? And next point: this propaganda comes from Blendernation ...
Last edited by Tiles; 02/09/09 17:37.
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Re: blender on top ;)
[Re: Tiles]
#250794
02/09/09 20:04
02/09/09 20:04
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Well just because it's from blendernation does not mean it does not have factual bases. Also I'm well aware the amount of copies means nothing when judging the actual product.
"Yesterday was once today's tomorrow."
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Re: blender on top ;)
[Re: Inestical]
#250800
02/09/09 21:01
02/09/09 21:01
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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Basing what is number one on how many is installed is not really fair. If an app is free, then it will be installed all over the place. Period. MAX, despite its price, is still the most used 3D software for games, architectural renderings and animations and a slew of other professional projects. I use other software, but I cannot deny these facts. What if Autodesk were to make the same claim, but count all the warez versions installed? Would that help them move up the scale toward #1? Shall we compare completed, professional animated projects between Blender and other applications (MAX, Lightwave, Project Messiah, etc)? Where would Blender be then?
By the way: I also think that MAX costs too much, but I understand why it does. The 3D market is really fairly small. Despite how much of it we see these days (ads, movies, etc) it is still a niche market. As a result, a large company like Autodesk needs to keep the revenue coming in to pay for all their programmers, marketing people and general bills. On top of that, they certainly want to make a profit! What company does not? In fact, it seems that other 3D companies may be increasing the cost for a seat to use their applications. This includes Newtech (Lightwave) and Luxology (Modo). While this has not be set in stone, it has been discussed. Smaller numbers of users demand higher prices in order for the company to be profitable.
Lastly, on the price issue, since the majority of companies that use a product like 3DS MAX work on fairly high-budget projects, $3500 is not a great expense. Typically the price of one seat is already profitable by the down payment on one project. Yes, it is high for hobbyists, but that is not Autodesk's target.
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Re: blender on top ;)
[Re: LordMoggy]
#251175
02/11/09 20:52
02/11/09 20:52
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,305
New York
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Blender is very good once you learn it. I avoided blender for a very long time because the GUI is very intimidating. I will admit that if I even had the money I wouldn't spend 3500$ on Max just on principle. Sorry but that's just too much. I mean I spent the 900$ on 3dgs but in my opinion you get alot in return. Max, to me, isn't worth the 3k, period.
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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Re: blender on top ;)
[Re: PrenceOfDarkness]
#251241
02/12/09 08:30
02/12/09 08:30
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Max, to me, isn't worth the 3k, period. I agree with you. It might be different for a 3d vis studio but it makes much sense for a game developer to invest into a fitting but more affordable tool. But I also understand why many devs are looking intensively towards Max: It just has the most game engine exporters and many extra tools for game devs. By the way: You have to pay only something around 3k for it but here in Europe they even want something around 5k for Max. I can get a brand new (small) car for this amount of money.
Models, Textures and Games from Dexsoft
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Re: blender on top ;)
[Re: Machinery_Frank]
#251329
02/12/09 15:17
02/12/09 15:17
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Joined: Jan 2009
Posts: 290 Poland
LordMoggy
OP
Member
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OP
Member
Joined: Jan 2009
Posts: 290
Poland
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yes its all about profit in this sad world. Carrara proves a point about being cost effective, and throwing everthing in to make you happy. Thats why i am seriously considering buying this package. With collada support and fbx support etc.... you would be hard pressed and crazy not too!
I will be even more happy when 3d gamestudio supports collada.
Even carrara's Gui is more interesting and very usable!
My money is on Carrara 7 and the future with this app!
cheers Moggy
Last edited by LordMoggy; 02/12/09 15:20.
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Re: blender on top ;)
[Re: LordMoggy]
#251371
02/12/09 19:23
02/12/09 19:23
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Joined: Nov 2005
Posts: 103
christian
Member
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Member
Joined: Nov 2005
Posts: 103
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Well I agree that the number of installs does not mean that Blender has knocked off autodesk, thats like saying solitaire is the most popular computer game because it is installed on every PC.
I will risk being flamed and say that I like Blender's UI, and hope they do not change it. I tried Carrara recently and thought all the mouse clicking was slow. Of course I am not a trained or professional modeler so my opinion means very little.
When determining the "worth" of Max or Maya I would say that 99% of the high end art work is done in max or maya. For low poly game models it may not make much difference which modeler you use but it apparently does for high poly high rez images. It may be possible to do that work in Carrara, truespace or blender but it is just not being done.
I wouldn't put to much money on Carrara. They seem to be mostly focusing on poser content at the moment. The true autodesk killers will probably be truespace and sketchup. It depends on how much microsoft and google want the low poly market. And blender will rule the freeware/linux crowd forever.
A7 com
core 2, 2gb ram, geforce 7600
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