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Re: Alternative to 3DGS ? [Re: Machinery_Frank] #251305
02/12/09 13:38
02/12/09 13:38
Joined: May 2008
Posts: 121
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ortucis Offline
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ortucis  Offline
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Joined: May 2008
Posts: 121
Isn't unity Indie and Commercial version od A7 priced at 199$? Considering most people use these version, I won't say the price is an issue with both.

Unity Indie is really looking like something worth trying, except for the part about no dynamic shadows.. wth is with that? I understand no shaders, but A7 commercial (as far as I know) supports shaders and dynamic shadows in Commercial version. You can always use lightmaps with Unity but showing some realtime day-night changes will be a nightmare (since it'll look like crap).

Anyways, still, can't wait for the demo to come out. smile


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Re: Alternative to 3DGS ? [Re: ortucis] #251306
02/12/09 14:00
02/12/09 14:00
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Posts: 353
Unity Indie supports static light maps and dynamic decal shadows. It also supports shaders but no render to texture.

The lack of dynamic shadow mapping in Unity Indie really is a bummer but on the other hand I always found the dynamic shadows of Gamestudio quite unusable. So actually there isn´t that much difference between the commercial editions. smile

Re: Alternative to 3DGS ? [Re: amy] #251379
02/12/09 19:58
02/12/09 19:58
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
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BigDaz  Offline
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Posts: 204
England
GameCore and DX Studio would be my 2 suggestions.

www.gamecore.ca
www.dxstudio.com

Re: Alternative to 3DGS ? [Re: amy] #251395
02/12/09 20:54
02/12/09 20:54
Joined: May 2008
Posts: 121
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ortucis Offline
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ortucis  Offline
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Posts: 121
Originally Posted By: amy
Unity Indie supports static light maps and dynamic decal shadows. It also supports shaders but no render to texture.

The lack of dynamic shadow mapping in Unity Indie really is a bummer but on the other hand I always found the dynamic shadows of Gamestudio quite unusable. So actually there isn´t that much difference between the commercial editions. smile



As far as I know (from lurking around in their forum), one way to do day/night cycle properly (in Indie) is to update lightmaps for different scenes. Most basic shaders are supported in 1000$+ version unlike GS.

Stable or not, I am sure Conitec is still working on optimising the shadows (considering the beta changes) so yeah, we can expect it to improve over the time while the Indie version of Unity will always remain gimped without dynamic shadows and any useful shaders. The big advantage for Unity, as far as I am concerned, is the terrain editor (for my needs of course) and the crossplatform support. Then again, not everyone is going to create a crossplatform game and as far as terrain is concerned, I can do that in different app like Max and Mudbox (with texture painting).

Besides, let's first wait and see how stable Unity3D will be on Windows (3ds hasn't crashed for me at all, even betas). :P

BTW, decal shadows is the last thing a person would want over Stencil. It's just not the same thing.. AT ALL.


EDIT: lostclimate, I meant what Xarthor posted. smile

Last edited by ortucis; 02/12/09 23:56. Reason: Must Clarify..

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Re: Alternative to 3DGS ? [Re: ortucis] #251405
02/12/09 22:00
02/12/09 22:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
Quote:
Most basic shaders are supported in 1000$+ version unlike GS.


where did you get that gs doesnt support shaders? commercial ($200) and up supports shaders.

Re: Alternative to 3DGS ? [Re: lostclimate] #251407
02/12/09 22:09
02/12/09 22:09
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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I guess orucis meant:
Quote:

Most basic shaders are supported in 1000$+ version unlike GS(, where you get shaders from commercial and up)


sorry for not having contributed to the thread.

Re: Alternative to 3DGS ? [Re: Xarthor] #251431
02/13/09 01:07
02/13/09 01:07
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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22�21'24"N 114�07'30"E
I think this one is worth to try.

Esenthel

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