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Re: [Req] Looking for crystal/diamond/etc Shaders! [Re: Ness] #258733
04/01/09 19:41
04/01/09 19:41
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
...Send me your model, I'll unweld the vertices


xXxGuitar511
- Programmer
Re: [Req] Looking for crystal/diamond/etc Shaders! [Re: xXxGuitar511] #260369
04/10/09 11:29
04/10/09 11:29
Joined: Oct 2008
Posts: 112
N
Ness Offline OP
Member
Ness  Offline OP
Member
N

Joined: Oct 2008
Posts: 112
i cant send 50 models ^^
Well i did to find a shader!
but he wants an environment image!
How can i make an environment image at the actual environment in my game?
http://www.coniserver.net/wiki/index.php/Crystal_shader

Here there is a picture of a crystal + shader!
How do i make such a flat edge effect of my models?

Re: [Req] Looking for crystal/diamond/etc Shaders! [Re: Ness] #260398
04/10/09 14:45
04/10/09 14:45
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
the "real time" ou environemnt shader of that cristal is get how? there is a camera on the cristal?

Re: [Req] Looking for crystal/diamond/etc Shaders! [Re: MMike] #261879
04/20/09 21:09
04/20/09 21:09
Joined: Oct 2008
Posts: 112
N
Ness Offline OP
Member
Ness  Offline OP
Member
N

Joined: Oct 2008
Posts: 112
no you need a custom bmp file called environment!
It has the environment in the level so you can see this environment on the crystal!
But how do i can make those panorama bmps with 3d gamestudio?

Re: [Req] Looking for crystal/diamond/etc Shaders! [Re: Ness] #262101
04/21/09 22:48
04/21/09 22:48
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
right the custom bmp, is capturing the scene each second.. because i cans ee particles are reflect and refracted on the cristal..

Re: [Req] Looking for crystal/diamond/etc Shaders! [Re: MMike] #262804
04/26/09 00:10
04/26/09 00:10
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
to get flat normals you coul also create a object space normalmap with hard normals using xNormal ;D

Re: [Req] Looking for crystal/diamond/etc Shaders! [Re: Hummel] #262805
04/26/09 00:21
04/26/09 00:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
that or a tangent space normal map in blender with the solid setting turned on. both of those would be good for people using stencil shadows who would need a closed mesh.

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