- Wide screen video formats are now automatically selected when the primary monitor has a wide screen. If this is undesired, set video_aspect to 4/3 before the first frame.
This feature is pretty messed up. Take a look at my
Thread, no one could help me yet how to disable it in C-Script.
When i set video_mode to 7 in my project (made in c-script),
I'm getting the 720x480 resolution in window mode
and in fullscreen mode. The strange thing is that I'm getting black bars above and below the screen in fullscreen mode, as this resolution has 16:9 aspect ratio but my monitor has 16:10.
In all other 3d games the picture just gets streched.
A friend of mine reported that he would also get widescreen resolutions (tested only in windows mode) with my application despite having a 4:3 monitor.