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Re: 2.5D Spaceshooter - OpenSource [Re: Quad] #250568
02/08/09 19:21
02/08/09 19:21
Joined: Jul 2007
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maslone1 Offline OP
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maslone1  Offline OP
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realy... hmmm, please test it again.


A8c, Blender, FlStudio, Unity3d
Re: 2.5D Spaceshooter - OpenSource [Re: maslone1] #251232
02/12/09 06:53
02/12/09 06:53
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maslone1 Offline OP
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Hello!

Some news:

I have a new version of the code + new functions.
Now the code includes 2 kinds of gravity (maybe for planets or black-holes,.......)
For now, i have included 2 Planets-> one with gravity-force and one with anti-gravity-force.
The gravity-function could also be used for explosion or implosion - effects. Now i am working on the workshop and the manual....

cu
Marcel

Last edited by maslone1; 02/12/09 06:53.

A8c, Blender, FlStudio, Unity3d
Re: 2.5D Spaceshooter - OpenSource [Re: maslone1] #251491
02/13/09 10:28
02/13/09 10:28
Joined: Apr 2008
Posts: 437
dracula Offline
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dracula  Offline
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When's the shooting and killing going to start ?

Re: 2.5D Spaceshooter - OpenSource [Re: dracula] #251627
02/14/09 09:10
02/14/09 09:10
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maslone1 Offline OP
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Hey folks!


the new version:

File Front download 2_5D Spaceshooter V0_12


The workshop is still not finished....sorry...
but i hope this contribution help you to create own projects!

About the gameplay:
with the arow-keys you move the ship.
with "1" and "2" you select the weapon-type.
with space you fire the weapon you've selected.

with backspace you select "no weapon".

the weapon type 2 is not finished.
you can select it, but can't use it.
but u can add the weapon you want....


Cheers
Marcel



Last edited by maslone1; 02/14/09 09:47.

A8c, Blender, FlStudio, Unity3d
Re: 2.5D Spaceshooter - OpenSource [Re: maslone1] #253138
02/23/09 00:11
02/23/09 00:11
Joined: May 2008
Posts: 121
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ortucis Offline
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Odd. Selecting any weapon (even after publishing it) crashes the game for me (vista x64 Ultimate). Other than that, I can fly around just fine.


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Re: 2.5D Spaceshooter - OpenSource [Re: ortucis] #253244
02/23/09 17:52
02/23/09 17:52
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maslone1 Offline OP
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what version of a7 you have? i use a7.7.
i have no errors after publishing the project.

-> sorry, but i can't help u. maybe u have changed something in the code and there is now a little bug...??

write me if you have found the problem....

cu
Marcel


A8c, Blender, FlStudio, Unity3d
Re: 2.5D Spaceshooter - OpenSource [Re: maslone1] #253270
02/23/09 19:19
02/23/09 19:19
Joined: May 2008
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ortucis Offline
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I am using 7.66 trial, so maybe I should give 7.7 a try to see if it workd (I didn't bother updating this time).


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Re: 2.5D Spaceshooter - OpenSource [Re: ortucis] #253273
02/23/09 19:32
02/23/09 19:32
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maslone1 Offline OP
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maslone1  Offline OP
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hmmm... trial-version.
Maybe thats the reason.... i don't know....


A8c, Blender, FlStudio, Unity3d
Re: 2.5D Spaceshooter - OpenSource [Re: maslone1] #253276
02/23/09 19:48
02/23/09 19:48
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ortucis Offline
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Yup, works fine with 7.7o trial. smile

Just to be sure, the ship moving into the golf balls when in their radius is intentional, right? (EDIT: My bad, it says in the code, Gravity Planet)

Also, I find it odd that instead of floating into the direction it was going when stopped, the ship starts moving upwards (well, top of the screen). Anyways, this looks really cool, so please keep updating it. laugh

*starts again.. pew pew pewww..*




Last edited by ortucis; 02/23/09 19:50.

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Re: 2.5D Spaceshooter - OpenSource [Re: ortucis] #253286
02/23/09 20:28
02/23/09 20:28
Joined: Jul 2007
Posts: 424
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maslone1 Offline OP
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maslone1  Offline OP
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it works,.... good to hear.

and yes,... the 2 planets have different cind of gravity.

1 planet have a positiv gravity,
and the other gravity have negativ gravity.

updates will follow.....

cheers
marcel


A8c, Blender, FlStudio, Unity3d
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