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Re: FPS Discussion - Old School/New School? [Re: achaziel] #253039
02/22/09 11:58
02/22/09 11:58
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Posts: 9,859
This is NOT god mode for sure!

1. he gets hit
2. god mode displays a different picture in the info bar
3. the way he plays does not look at all like cheating

Re: FPS Discussion - Old School/New School? [Re: FBL] #253041
02/22/09 12:18
02/22/09 12:18

M
mercuryus
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mercuryus
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but he looses no health all the time he get hurt!?

Re: FPS Discussion - Old School/New School? [Re: ] #253047
02/22/09 12:27
02/22/09 12:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Posts: 7,121
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Originally Posted By: mercuryus
but he looses no health all the time he get hurt!?


At the end he plays with 17 percent health, so he got hurt.


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Re: FPS Discussion - Old School/New School? [Re: Machinery_Frank] #253052
02/22/09 12:56
02/22/09 12:56

M
mercuryus
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mercuryus
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who watches all this boring movie wink
He gets hurt a long time without loosing healtpoints..

but who cares this detail at all?

Last edited by mercuryus; 02/22/09 12:57.
Re: FPS Discussion - Old School/New School? [Re: ] #253078
02/22/09 15:53
02/22/09 15:53
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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No he does not get hurt while fisting the enemies.
The flames don't do immediate damage, only when the arch viles attack animation finishes. That long you have chance to hide around the corner. As long as the arch vile doesn't see you, it can't do any damage.

Come on guys, I thought you PLAYED Doom after all!?
Believe me, there are no cheats involved.

Except for a few monsters like the chaingun guys and the huge chaingun spider, all enemies have visible shots and you get your chance to strafe and escape without losing health.
Not many modern games are like this.
Most times there are more or less invisible shots and there's a medipack around every corner as it is intended to get hurt.

Re: FPS Discussion - Old School/New School? [Re: FBL] #253081
02/22/09 16:23
02/22/09 16:23
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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I know it's going a bit offtopic... but...

Collection of Doom2 speedruns. All 30 levels of Doom2 within 20 minutes:

http://www.youtube.com/watch?v=iCFUtjXaqTM
http://www.youtube.com/watch?v=ZrhDoxPACc4

That's just crazy and shows how clever the game was designed back at its time smile

Re: FPS Discussion - Old School/New School? [Re: fogman] #253518
02/25/09 07:28
02/25/09 07:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I am wondering about a few topics regarding a remake of an old-school shooter. I see 2 alternatives to create something similar to Unreal:

A) Creating a fan-project with remakes of the Nali, Skaarj and other familiar characters and scenery: This has a great advantage to attract much more people. If the first shots look very good, then it can go through the media very fast. It is possible to use and enhance existing designs.
But on the other hand it can be stopped by Epic very soon to protect their IP (intellectual property). A commercial release is not possible except the original IP holder buys into this project.

B) Creating another game aggregating the feeling of the original: This can be built on its own IP. It cannot be stopped from Epic. A future commercial release might be possible.
But it will be watched rather skeptical from the crowds. Marketing is much harder. New designs have to be created.

Both approaches have advantages and disadvantages. It is hard to tell what option leads to the better route. Any ideas / addendum?


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Re: FPS Discussion - Old School/New School? [Re: Machinery_Frank] #253524
02/25/09 08:47
02/25/09 08:47

M
mercuryus
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mercuryus
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If you want to sell your final game...

A) The only way will be to contact Epic trying to get the license.
This is (imho) expensive or just not possible.
You may have to proove your quality by references at all.

B) Creating a similar shooter will be the better way (imho) but the audience - as you mentioned - can rate it (negative) as an old idea (with fresh technique/media).
But you could make a "sequel" adapting the whole gameplay (excactly) and change all media as well as the names and the story.
As I mentioned before add some fresh ideas (techniques) the crowdes can praise/talk about and advertise your game with a professional publisher.

I'm shure you will have success Frank.
The crowed can be impressed by cool graphics/lighting and this is yours.
Add some cool AI/shader/sounds/sountrack/cinematic camera in well designed levels (SP/MP) and you will find enough consumer...


Re: FPS Discussion - Old School/New School? [Re: ] #253733
02/26/09 13:03
02/26/09 13:03
Joined: Dec 2008
Posts: 271
Saturnus Offline
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Posts: 271
Originally Posted By: Machinery_Frank
But on the other hand it can be stopped by Epic very soon to protect their IP (intellectual property).

Yeah, I'm afraid that this will be most likely the case.

System Shock 2 Rebooted, a SS2 remake using the Doom 3 engine, was stopped "just 10 days after the team announced the project, [because] Electronic Arts as the owner of System Shock Intellectual Property requested to drop any association with System Shock" (ss2rebooted.tk).

Chrono Resurrection (ok, its not a shooter, but it gives a good example) was stopped too, because "Square Enix Co., Ltd issued a Cease and Desist letter" (opcoder.com), even though it looked quiet professional. When Enix interfered the project was worked on for over a year (April 2003 - September 2004).

But on the other hand, Open Outcast has not been dropped yet.

I wouldn't start such a project without asking the IP owners. All the work could be in vain otherwise.

Re: FPS Discussion - Old School/New School? [Re: Dan Silverman] #253789
02/26/09 20:45
02/26/09 20:45
Joined: Oct 2007
Posts: 38
Mississippi, USA
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Shelley Offline
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Posts: 38
Mississippi, USA
[quote=
But things start to change significantly for me with some of these newer games. I had never played Quake 4. Somehow I missed that one. I started to play it a few days ago and I certainly liked the details surroundings and the nicely detailed models. But I frankly became bored with the game. Why? The reason, for me, is that the story took a higher role than the idea of simply[/quote]

I have to agree the newer games look way better but they took the fun out of them trying to add too much the story and the controls a game comes with a manual that takes a week to learn the kiss thory is right for games up down right left shoot maybe not that simple
but they are getting out of hand and I have played a few of the new ones and some are like watching a movie that you are just sort of around to run the controls
Sarge's heros was a fun game that let you run with it in the training I wanted to see what the flame thrower do with trees and it really did burn them and it did have a story to it and each level had an avi each level with the mission but that was the story it it was SIMPLE.

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