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Re: FPS Discussion - Old School/New School?
[Re: FBL]
#253041
02/22/09 12:18
02/22/09 12:18
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mercuryus
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mercuryus
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but he looses no health all the time he get hurt!?
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Re: FPS Discussion - Old School/New School?
[Re: Machinery_Frank]
#253052
02/22/09 12:56
02/22/09 12:56
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mercuryus
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mercuryus
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who watches all this boring movie He gets hurt a long time without loosing healtpoints.. but who cares this detail at all?
Last edited by mercuryus; 02/22/09 12:57.
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Re: FPS Discussion - Old School/New School?
[Re: fogman]
#253518
02/25/09 07:28
02/25/09 07:28
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I am wondering about a few topics regarding a remake of an old-school shooter. I see 2 alternatives to create something similar to Unreal:
A) Creating a fan-project with remakes of the Nali, Skaarj and other familiar characters and scenery: This has a great advantage to attract much more people. If the first shots look very good, then it can go through the media very fast. It is possible to use and enhance existing designs. But on the other hand it can be stopped by Epic very soon to protect their IP (intellectual property). A commercial release is not possible except the original IP holder buys into this project.
B) Creating another game aggregating the feeling of the original: This can be built on its own IP. It cannot be stopped from Epic. A future commercial release might be possible. But it will be watched rather skeptical from the crowds. Marketing is much harder. New designs have to be created.
Both approaches have advantages and disadvantages. It is hard to tell what option leads to the better route. Any ideas / addendum?
Models, Textures and Games from Dexsoft
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Re: FPS Discussion - Old School/New School?
[Re: Machinery_Frank]
#253524
02/25/09 08:47
02/25/09 08:47
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mercuryus
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mercuryus
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If you want to sell your final game...
A) The only way will be to contact Epic trying to get the license. This is (imho) expensive or just not possible. You may have to proove your quality by references at all.
B) Creating a similar shooter will be the better way (imho) but the audience - as you mentioned - can rate it (negative) as an old idea (with fresh technique/media). But you could make a "sequel" adapting the whole gameplay (excactly) and change all media as well as the names and the story. As I mentioned before add some fresh ideas (techniques) the crowdes can praise/talk about and advertise your game with a professional publisher.
I'm shure you will have success Frank. The crowed can be impressed by cool graphics/lighting and this is yours. Add some cool AI/shader/sounds/sountrack/cinematic camera in well designed levels (SP/MP) and you will find enough consumer...
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Re: FPS Discussion - Old School/New School?
[Re: ]
#253733
02/26/09 13:03
02/26/09 13:03
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Joined: Dec 2008
Posts: 271
Saturnus
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Member
Joined: Dec 2008
Posts: 271
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But on the other hand it can be stopped by Epic very soon to protect their IP (intellectual property). Yeah, I'm afraid that this will be most likely the case. System Shock 2 Rebooted, a SS2 remake using the Doom 3 engine, was stopped "just 10 days after the team announced the project, [because] Electronic Arts as the owner of System Shock Intellectual Property requested to drop any association with System Shock" (ss2rebooted.tk). Chrono Resurrection (ok, its not a shooter, but it gives a good example) was stopped too, because "Square Enix Co., Ltd issued a Cease and Desist letter" (opcoder.com), even though it looked quiet professional. When Enix interfered the project was worked on for over a year (April 2003 - September 2004). But on the other hand, Open Outcast has not been dropped yet. I wouldn't start such a project without asking the IP owners. All the work could be in vain otherwise.
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