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Racing template prototype
#254481
03/03/09 18:04
03/03/09 18:04
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Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
OP
Expert
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OP
Expert
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
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Dear friends, I have finished a racing demo that will serve as a base for a racing template that should be released in the very near future. Please download it, play with it and post your observations, suggestions, and so on. Get the demo from here (56 MB): http://aum.conitec.net/racer1.zipThank you. I look forward to hearing your opinion about the demo. George
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Re: Racing template prototype
[Re: George]
#254505
03/03/09 19:16
03/03/09 19:16
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Joined: May 2007
Posts: 3
jormos2
Guest
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Guest
Joined: May 2007
Posts: 3
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Re: Racing template prototype
[Re: jormos2]
#254512
03/03/09 19:43
03/03/09 19:43
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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General feedback - After loading it takes some seconds before the music starts
- The needle offset in the main menu is wrong... not centered
- Does the spectrum react on the music or is this a random wave?
- The helpscreen in the main menu is hurting my eyes.. use an underlayed panel and a better readable font with additional images instead of pure text
- When I press ESC ingame, the game quits... better show an ingame menu instead rather than shutting down
- In some cases the spectrum was visible for a moment after I have entered the level
gameplay specific feedbackThe game is simply unplayable in my oppinion caused by the following reasons: - The player accelerates jerky: when I press constantly the arrow up key, I accelerate smoothly and then all in a sudden very fast
- I suggest that you implement a better collision control while removing the need of a "Lift". The whole physics implementation of the car looks and feels buggy. During my very first trial I drove against a wall and the car was stucked between the ground and the rock so that I was not able to drive backwards and using the Lift-Key didnt helped as well.
- I feel cheated by the enemies, because my left/right controls are too hard compared to how the enemies drive. I always drive like out of control, maybe caused by the fast speed.
Hope, that helps.
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Re: Racing template prototype
[Re: George]
#255470
03/10/09 17:32
03/10/09 17:32
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Joined: Oct 2004
Posts: 1,655
testDummy
Serious User
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Serious User
Joined: Oct 2004
Posts: 1,655
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Quoting George. testDummy: what are the specs of your PC? Normally, a reply would not be offered for that query, however... In this case, it may be very likely that: weak video card + shaders = low FPS. Previously, (in this thread,) there was no explicitly declared assumption (by THIS), that low FPS was a result of some fault in the demo or the engine. Racing template protoype demo run on PC with: processor: ~2.93 GHz RAM: 2 GB (weaker link) video card: NVIDIA GeForce FX 5500 - 256 MB RAM Video card replaces Intel Accelerated Graphics (on board). At some time, options for card replacement were limited by available slot types on motherboard. For the demo sample offered above, with lower FPS (press F11 to view), player vehicle movement might seem faster with more jerks and less control. Of course, low FPS probably only occurs with modest specs, like those above.
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