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TrueSpace Plug-in #254153
03/01/09 13:28
03/01/09 13:28
Joined: Feb 2006
Posts: 33
Herts, UK
D
danohu Offline OP
Newbie
danohu  Offline OP
Newbie
D

Joined: Feb 2006
Posts: 33
Herts, UK
On p. 199 of Michael Duggan’s book, reference is made to the fact that, “...There are also plug-ins you can download to import Caligari TrueSpace”.
I wonder is anyone can help me locate where this is? I want to import a TrueSpace scene into GameStudio but have not been successful with locating the download.
Thanks
D

Re: TrueSpace Plug-in [Re: danohu] #254273
03/02/09 08:19
03/02/09 08:19
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
This plugin was probably for Gamespace. But Gamespace, older trueSpace versions and most of the plugins is not longer available since tS7.6 went freeware.

A working art pipeline is via OBJ format. Here Blender and the MDL7 export can come in handy. Because OBJ arrives in MED without textures. Blender reads with textures though. But this solution is just useful for static stuff. Or you own Ultimate Unwrap 3D, export from tS 7.6 as Collada, load it in UU3D, export as FBX, load it in MED and save it finally as MDL.

There is also an FBX plugin for trueSpace in development. Means when this arrives UU3D is not longer necessary for conversion. But this development can last a while. The guy who writes that plugin is currently busy with something else ...


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: TrueSpace Plug-in [Re: Tiles] #254333
03/02/09 16:46
03/02/09 16:46
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
why not just use the standalone fbx file converter from Autodesk to convert the collada file into fbx? Then directly import into 3d gamestudio.

Cheers Moggy

Re: TrueSpace Plug-in [Re: LordMoggy] #254334
03/02/09 16:46
03/02/09 16:46
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
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Joined: Jan 2009
Posts: 290
Poland
The light at the end of the tunnel is coming through!

Re: TrueSpace Plug-in [Re: LordMoggy] #254342
03/02/09 17:33
03/02/09 17:33
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
why not just use the standalone fbx file converter from Autodesk to convert the collada file into fbx?


Because it cannot read the trueSpace Collada maybe? Yup, i think that was the reason ...


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: TrueSpace Plug-in [Re: Tiles] #254388
03/02/09 22:15
03/02/09 22:15
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
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Joined: Aug 2002
Posts: 402
USA
I have to agree with "Tiles",I purchased a plug in for the damn Gamespace back in the day and was a total waste of $200+,that plug in suppose to work based on the documentations provided by the Author...yeah right!;the plug in didn't work well...crap!.As fo TS7 and up...well,a powerful package but limited in terms of export plugins...I cannot figure out as good as TS,a lot of standard plug ins are are not available...strange!;users have to create their own custom plugins;not so cool.I don't use either one of the tools anymore...frustrating.
Hopefully,somebody will come up with at least .FBX and .X export plugs that work.


Good lighting doesn't just happen,it's designed.
Re: TrueSpace Plug-in [Re: lionclaws] #254413
03/03/09 08:04
03/03/09 08:04
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
That the official FBX converter cannot read the trueSpace Collada is a shame really ...

Well, there is already X in two flavours onboard. But the new X from Workspace works with a DeclData block for the texture vertices. Haven't found a single app that can read this newest X derivate so far (Well UU3D can). They all fail to read the UV's. And from the old core you have the old X. But there is no way to transfer the new skeleton over so that you could export from there. And so this Modeler X is just good for static stuff really.

I use trueSpace together with Ultimate Unwrap 3D though, and have my working art pipeline. Collada - FBX - MDL.

trueSpace is still in transition from the old architecture to the new architecture. So no wonder there is the one or another bit missing. Not talking about the bugs. That's where the call for external plugin developers come from. Team is busy with the core features, so no time left for other things like other importers/exporters. I really hope they finish that one day ...

Last edited by Tiles; 03/03/09 08:17.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: TrueSpace Plug-in [Re: Tiles] #254610
03/04/09 12:02
03/04/09 12:02
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
With the old fbx converter 3.5 of filmbox (Motionbuilder) or the old .flm format before it was renamed .fbx did work. But now its not backwards compatible with new versions 5 and 6. Thats why the old importer that seems to be in Carrara and i guess other apps hence the reason why we cant import from one app to another with regards to skins materials and animation. But there maybe a small solution from this company if i am reading it correctly. Here is the link:

http://www.okino.com/conv/imp_fbx.htm The okino fbx importer

they seem to have been able to import skins and animation etc.....

Re: TrueSpace Plug-in [Re: LordMoggy] #254611
03/04/09 12:08
03/04/09 12:08
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
As for pipelines it really is a shame not being able to see peoples workflow because this could build a picture of how things are done by all in this industry.

Some people give their workflow but not all.

its a pity really

i have one possible solution for TrueSpace users and thats to export to .cob and then import the .cob into Carrara then export to .fbx then into .mdl

so cob -> fbx -> mdl

and we know why the exporter works because it supports the parts we require skins, animation etc..... not just a static object!

Re: TrueSpace Plug-in [Re: LordMoggy] #254612
03/04/09 12:11
03/04/09 12:11
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
Member
LordMoggy  Offline
Member

Joined: Jan 2009
Posts: 290
Poland
Thats the latest version 5 and 6 of the autodesk kaydara .fbx exporter used in Maya and Carrara and yes Fat old Max too etc.....

Cheers Moggy

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