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Re: TrueSpace Plug-in
[Re: LordMoggy]
#254342
03/02/09 17:33
03/02/09 17:33
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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why not just use the standalone fbx file converter from Autodesk to convert the collada file into fbx? Because it cannot read the trueSpace Collada maybe? Yup, i think that was the reason ...
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Re: TrueSpace Plug-in
[Re: Tiles]
#254388
03/02/09 22:15
03/02/09 22:15
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Joined: Aug 2002
Posts: 402 USA
lionclaws
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 402
USA
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I have to agree with "Tiles",I purchased a plug in for the damn Gamespace back in the day and was a total waste of $200+,that plug in suppose to work based on the documentations provided by the Author...yeah right!;the plug in didn't work well...crap!.As fo TS7 and up...well,a powerful package but limited in terms of export plugins...I cannot figure out as good as TS,a lot of standard plug ins are are not available...strange!;users have to create their own custom plugins;not so cool.I don't use either one of the tools anymore...frustrating. Hopefully,somebody will come up with at least .FBX and .X export plugs that work.
Good lighting doesn't just happen,it's designed.
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Re: TrueSpace Plug-in
[Re: lionclaws]
#254413
03/03/09 08:04
03/03/09 08:04
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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That the official FBX converter cannot read the trueSpace Collada is a shame really ...
Well, there is already X in two flavours onboard. But the new X from Workspace works with a DeclData block for the texture vertices. Haven't found a single app that can read this newest X derivate so far (Well UU3D can). They all fail to read the UV's. And from the old core you have the old X. But there is no way to transfer the new skeleton over so that you could export from there. And so this Modeler X is just good for static stuff really.
I use trueSpace together with Ultimate Unwrap 3D though, and have my working art pipeline. Collada - FBX - MDL.
trueSpace is still in transition from the old architecture to the new architecture. So no wonder there is the one or another bit missing. Not talking about the bugs. That's where the call for external plugin developers come from. Team is busy with the core features, so no time left for other things like other importers/exporters. I really hope they finish that one day ...
Last edited by Tiles; 03/03/09 08:17.
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Re: TrueSpace Plug-in
[Re: Tiles]
#254610
03/04/09 12:02
03/04/09 12:02
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Joined: Jan 2009
Posts: 290 Poland
LordMoggy
Member
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Member
Joined: Jan 2009
Posts: 290
Poland
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With the old fbx converter 3.5 of filmbox (Motionbuilder) or the old .flm format before it was renamed .fbx did work. But now its not backwards compatible with new versions 5 and 6. Thats why the old importer that seems to be in Carrara and i guess other apps hence the reason why we cant import from one app to another with regards to skins materials and animation. But there maybe a small solution from this company if i am reading it correctly. Here is the link: http://www.okino.com/conv/imp_fbx.htm The okino fbx importer they seem to have been able to import skins and animation etc.....
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