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Re: Unity 2.5 for Windows - sooner than you think [Re: Helghast] #254449
03/03/09 14:49
03/03/09 14:49
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ortucis Offline
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They sure are taking their time releasing it.

I am not really impressed by games in web browsers (in-fact, I hate that) so the only thing I want in it are a good Lite-C like programming language for programming noobs. I am actually learning JavaScript but I have so far read how it isn't just the same as implemented in Unity. After that, the only thing left is Boo for me (if all else fails, back to 3dgs). I do want to try their integrated MAX importer and realtime editor.


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Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #254496
03/03/09 18:56
03/03/09 18:56
Joined: Nov 2007
Posts: 1,143
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what about C#? C# is personally my favourite language, the syntax is logical and straight-forward.

Re: Unity 2.5 for Windows - sooner than you think [Re: DJBMASTER] #254504
03/03/09 19:14
03/03/09 19:14
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amy Offline
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Boo is very nice. It looks almost like Python but is as fast as C#.

Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #255079
03/07/09 13:40
03/07/09 13:40
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Originally Posted By: Machinery_Frank

I think Unity has some weaknesses (e.g. scene management, ..)


So, should I assume that Unity3d is slower than 3DGS also for outdoor scenes , particulary with old hardware ? ( ATI Radeon 9500 , for example )
Did anybody make actual comparative test Unity \ 3dgs ?

Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #255090
03/07/09 14:45
03/07/09 14:45
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Potsdam, Brandenburg, Germany
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I dont think it is slower in terms of terrain rendering. Just check the web terrain demo. It scales very good and can even render on very old hardware with automatic lod. You just see less plants on older machines.

I had indoor scene management in mind, portals, zones, controllable culling.


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Re: Unity 2.5 for Windows - sooner than you think [Re: AlbertoT] #255098
03/07/09 15:43
03/07/09 15:43
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ortucis Offline
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Originally Posted By: AlbertoT
Originally Posted By: Machinery_Frank

I think Unity has some weaknesses (e.g. scene management, ..)


So, should I assume that Unity3d is slower than 3DGS also for outdoor scenes , particulary with old hardware ? ( ATI Radeon 9500 , for example )
Did anybody make actual comparative test Unity \ 3dgs ?



TBH no one has really done the comparison. Everyone is guessing here and most are just saying Unity is better anyway :P

Anyways, just wait for the trial. I don't really see the point in releasing news on 2.5 months ago if there were going to be delays, reminds me of how GG does the business, just annoying.


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Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #255157
03/08/09 08:26
03/08/09 08:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Originally Posted By: ortucis
Anyways, just wait for the trial. I don't really see the point in releasing news on 2.5 months ago if there were going to be delays, reminds me of how GG does the business, just annoying.


While I agree with you I still would not compare it to GG. I am quite sure that Unity 2.5 will hit the market faster than Torque3d and it probably will find more customers. Both will share a similar price but Unity will be more beginner-friendly.

Stress tests still have to be done and I think every engine will have a certain area to beat the other ones then.


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Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #255181
03/08/09 14:07
03/08/09 14:07
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ortucis Offline
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Originally Posted By: Machinery_Frank
Originally Posted By: ortucis
Anyways, just wait for the trial. I don't really see the point in releasing news on 2.5 months ago if there were going to be delays, reminds me of how GG does the business, just annoying.


While I agree with you I still would not compare it to GG. I am quite sure that Unity 2.5 will hit the market faster than Torque3d and it probably will find more customers. Both will share a similar price but Unity will be more beginner-friendly.

Stress tests still have to be done and I think every engine will have a certain area to beat the other ones then.


Um, actually I was just comparing the part about GG releasing news about softwares ages ago with no specific date (not engines or anything else). That just pisses off people. People will be more impressed with the news + software trial download available instead of marketing talk.


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Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #255196
03/08/09 17:25
03/08/09 17:25
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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I like some news especially if they are excitingly presented like Luxology does as an example:
http://www.luxology.com/modo/401.introduction/

And yes, the new version of Modo is not finished and there is no known release date. But the finished features are just great and I love to hear / read about them.

And there is a difference: Unity2.5 is in beta test for a while. Torque3d as an example is not.


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Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #255228
03/08/09 23:55
03/08/09 23:55
Joined: Jan 2007
Posts: 230
london uk/ paris
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sueds Offline
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Someone can point me few games made with unity? I think rather than features a finished game is the best advert for an engine.

Can we sell our iphone game on iStore ?

cheers

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