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Re: Unity 2.5 for Windows - sooner than you think
[Re: Captain_Kiyaku]
#256428
03/16/09 18:56
03/16/09 18:56
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Joined: May 2008
Posts: 121
ortucis
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Member
Joined: May 2008
Posts: 121
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Release Candidate 3 is out now and they only accept Beta-Bug reports till today. So i think they gonna release it soon (?). BTW my current experience with Unity3D can be checked out on my blog @ Windmillgames.com So, do you think overall Unity (btw, the engine name is just "Unity", 3D part is for their website) is better than 3dgs? Can you please tell us in comparison to 3dgs, what are the differences in the workflow. How easy or hard is it to get the scripts working for the objects in the world, etc. etc.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: ortucis]
#256433
03/16/09 19:26
03/16/09 19:26
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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So, do you think overall Unity (btw, the engine name is just "Unity", 3D part is for their website) is better than 3dgs?
I actually had to smiles reading this line, but short answer, yes for sure. Well i don't want to write any details, but FOR ME(!!!) the workflow is much better cause the editor is way better than wed. The object management is easy to use and you can easily add components to objects, like physic types (sphere, box, rigidbody, etc), cameras, Particle emitter, scripts you wrote, and so on. The graphic is much better, or maybe it's just easier to get a good graphic. Testing the game is easier too cause you just have to press the Play Button and it instantly starts the game, without compiling time. You also can pause it anywhere and step through it frame by frame. Well there is much more to say but to bless Unity too much right now
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Captain_Kiyaku]
#256434
03/16/09 19:46
03/16/09 19:46
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Joined: May 2008
Posts: 121
ortucis
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Member
Joined: May 2008
Posts: 121
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I remember reading that it has a terrain editor (it has, right?). Is it anything like the restricted editor from TGE? (with crappy 7 limit textures maqde up of 256x256 png's) How easy is it to setup normal/specular maps in the editor? EDIT: How does the water look in the Indie version? (curious cause last I checked water shader was pretty basic in Indie) Thanks for the details.
Last edited by ortucis; 03/16/09 19:48.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: amy]
#256438
03/16/09 20:05
03/16/09 20:05
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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Yes it has an build in terrain editor. I didn't use it much yet, just played around with it. Dunno how many textures you can use on it, the max i had were 8. But the size doesnt matter.
The Terrain editor is great, you can easily deform and paint it with different brushes, like in Photoshop. You can draw the trees, grass, etc on it. And you have a button for creating a lightmap.
Normal/Specular maps are easy to set up. Create a Material (rightclick -> Create -> Material) and change the option to Parallax Specular or whatever you want, and choose your texture. Done.
Never used water in indie. I guess it looks normal since you can't use Render To Texture in Indie.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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