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3dgs plugin Code::Blocks wizard #255434
03/10/09 14:11
03/10/09 14:11
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Joozey  Offline OP
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Hello all,

I configured a quick wizard for those of you who love Code::Blocks as much as I do.
The zip file contains the wizard folder and the wizards configuration file.

Unless you already defined previous wizards (in which case: read further down) you can safely unzip the contents of the package in the following diretory:
"..\CodeBlocks\share\CodeBlocks\templates\wizard"
Overwriting "config.script" wont do any harm. For manual configuration, read below.

After installing the wizard, follow the wizard's instructions to initially set up the paths. This only need to be done once. The next time you create a 3dgs plugin project, the paths you previously selected are taken.


Code::Blocks homepage
Code::Blocks wiki

Download Code::Blocks 3dgs plugin wizard


Keep in mind that if you previously had installed other wizards for Code::Blocks, you need to add the 3dgs wizard line to your own configuration file instead of copying this one. Otherwise you'll overwrite them.

To do so manually:
- Navigate to "..\CodeBlocks\share\CodeBlocks\templates\wizard"
- Open "config.script" in a notepad
- Add the following line into the RegisterWizards() function
* RegisterWizard(wizProject, _T("3dgsplugin"), _T("3dgs Plugin project"), _T("Console"));



And now a short impression:













If there's any requests for a 3dgs sdk_engine wizard, I'll make one. Just yell.

Regards,
Joozey


Click and join the 3dgs irc community!
Room: #3dgs
Re: 3dgs plugin Code::Blocks wizard [Re: Joozey] #255435
03/10/09 14:19
03/10/09 14:19
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
Now that's the stuff I'm intersted in as a fellow C::B user ;D


"Yesterday was once today's tomorrow."
Re: 3dgs plugin Code::Blocks wizard [Re: Inestical] #255438
03/10/09 14:37
03/10/09 14:37
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
hmm...

it cant find adll.h

tried directories:
C:\Program Files\GStudio7
C:\Program Files\GStudio7\
C:\Program Files\GStudio7\sdk_plugin
C:\Program Files\GStudio7\sdk_plugin\


3333333333
Re: 3dgs plugin Code::Blocks wizard [Re: Quad] #255440
03/10/09 14:45
03/10/09 14:45
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Joozey  Offline OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
adll.h should be in your sdk_plugin folder. I know it's there with commercial and professional edition (right, anyone?), not sure with lower. But I read you have commercial, so you should have it there...

Are you sure you installed your 3d gamestudio in the GStudio7 folder? Else you need to change the path to the correct one.

Last edited by Joozey; 03/10/09 14:46.

Click and join the 3dgs irc community!
Room: #3dgs
Re: 3dgs plugin Code::Blocks wizard [Re: Joozey] #255448
03/10/09 15:43
03/10/09 15:43
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
yeah, i am pretty sure the file is there.

(btw, it asks me to define the 'gs' enviroment variable before i use it.)


3333333333
Re: 3dgs plugin Code::Blocks wizard [Re: Quad] #255452
03/10/09 15:59
03/10/09 15:59
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Joozey  Offline OP
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Press cancel at that weird screen, then select your 3dgs folder, that should do it.


Click and join the 3dgs irc community!
Room: #3dgs
Re: 3dgs plugin Code::Blocks wizard [Re: Joozey] #255987
03/13/09 23:31
03/13/09 23:31
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
Senior Member
pararealist  Offline
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
YELL

REF:engine wizard
yes that would be nice

Last edited by pararealist; 03/13/09 23:31.

A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.
Re: 3dgs plugin Code::Blocks wizard [Re: pararealist] #257491
03/23/09 15:09
03/23/09 15:09
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Joozey  Offline OP
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
I figured that not everyone has the file adlllib.a in their sdk_plugin folder. This has been changed to adll.lib, so everything should work now for everyone. Please give it a test and post the results.

One engine wizard coming up somewhere this week :P


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Room: #3dgs
Re: 3dgs plugin Code::Blocks wizard [Re: Joozey] #257503
03/23/09 15:58
03/23/09 15:58
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
nice, it works now laugh
(idk why but i kinda liek CB more than MS VS express editions. it's like you more free,not really explainable in fact.+ it starts up faster laugh )


Thanks Jooz
edit:

i get this:
Quote:

"test - Debug" uses an invalid compiler. Skipping...
Nothing to be done.


i guess it's not really related to wizard,cuz i remember that i messed up with GNU GCC compiler...any idee how to fix this? (apart from reinstalling C::B)

Last edited by Quadraxas; 03/23/09 16:02.

3333333333
Re: 3dgs plugin Code::Blocks wizard [Re: Quad] #258150
03/27/09 23:31
03/27/09 23:31
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Joozey  Offline OP
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
It has little to do with reinstalling C::B. As the error says, the debugger simply uses an invalid compiler, probably because no compiler is defined for the debugger. In build settings you can select the debug target and see what compiler is selected. GNU GCC should do to my knowledge, otherwise I have no answer either.


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Room: #3dgs
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