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Lighst Problem #256189
03/15/09 07:53
03/15/09 07:53
Joined: Dec 2008
Posts: 124
bobby_danseco Offline OP
Member
bobby_danseco  Offline OP
Member

Joined: Dec 2008
Posts: 124
is there a way to preview a light changes without compiling it. it becoming trial and error and it takes some times to recompile.

thanks

Re: Lighst Problem [Re: bobby_danseco] #256196
03/15/09 09:11
03/15/09 09:11
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline
Junior Member
jimc74  Offline
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
there is a realtime game editor on the way
(I can't wait!!!). that will solve your problem.

I think it might be possible to move dynamic lights,
(or even create your own editor, and you can move lights),
but I am personally waiting for GED (game editor).

-jimc74

Re: Lighst Problem [Re: jimc74] #256197
03/15/09 09:26
03/15/09 09:26
Joined: Dec 2008
Posts: 124
bobby_danseco Offline OP
Member
bobby_danseco  Offline OP
Member

Joined: Dec 2008
Posts: 124
that's good smile any idea when its coming?

Re: Lighst Problem [Re: bobby_danseco] #256198
03/15/09 09:34
03/15/09 09:34
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
Lights must be calculated with a map compiler, so a realtime editor wont help and there is no real alternative to trial and error.

But you can set up the map compiler to compile the lights very fast, first thing to do is switching radiosity off during light adjusting. Set rad bouncing = 0.


Moderated by  HeelX, rvL_eXile 

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