Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (AbrahamR, wdlmaster, 7th_zorro, dr_panther, 1 invisible), 764 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 12 of 16 1 2 10 11 12 13 14 15 16
Re: News about blender 2.48 and YoFrankie [Re: Tiles] #256281
03/15/09 19:06
03/15/09 19:06
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
omg, sry.

btw, i dont use it, and hate the ui. But blender is good.


3333333333
Re: News about blender 2.48 and YoFrankie [Re: Quad] #256286
03/15/09 19:28
03/15/09 19:28
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
omg, sry.


Sorry too. I am simply a bit frustrated that you can never talk to Blender users without the usual result. Arguments? Who cares. The holy grail is under attack ...

Quote:
btw, i dont use it, and hate the ui. But blender is good.


That's all i said too. I never said Blender is bad. I just said that the UI is bad enough that Blender is useless for me, and that 2.5 may bring relief here. And whoosh the discussion goes the usual route: Blender has best UI ever, i am too dumb for everything (user's fault) because i say Blender UI is bad, am not willing to learn ...


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: News about blender 2.48 and YoFrankie [Re: Tiles] #256305
03/16/09 00:25
03/16/09 00:25
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Alright.

So in nutshell Blender has bad UI because it is splitscreened and has horrible GUI.

Then take some time and make it like in Max, XSI or anything. They have split screens too, at least when I tested Max '09 it had split 4 screens.

The confusion in the GUI comes from the lack of experience. If all of the GUI's would be that customizable, people would be horrified of the basic Windowsian blocky toolmenubars.

Myself? I love it. I can have all the windows I want and need in order and placement I need. There is absolutely zero "cluttering" or being bad. The anti-blenderians are just inexperienced of the GUI-system. At least I haven't seen senior Blender user with having sad face everytime they launch it.


"Yesterday was once today's tomorrow."
Re: News about blender 2.48 and YoFrankie [Re: Inestical] #256322
03/16/09 07:24
03/16/09 07:24
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
Quote:
whether he cares to release the blend-file of the animated model of his animation tutorial of blender?
why do you need it? probably it's buried somewhere in my backups (and would take long to find) if i still have it at all. smile

Re: News about blender 2.48 and YoFrankie [Re: ventilator] #256340
03/16/09 09:33
03/16/09 09:33
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
So in nutshell Blender has bad UI because it is splitscreened and has horrible GUI.


I never really said that splitscreen is bad, just that i personally dislike it. My software offers me splitscreen too. But not only. Blender though just offers splitscreen when you want more than one window.

Anyways, you have convinced me that splitscreen is no argument for or against. That is indeed a thing of personal flavour. Count me as convinced at that point.

But yeah, the Blender UI is horrible for me.

Quote:
The confusion in the GUI comes from the lack of experience.


Nope.

I definitely don`t lack of experience. I've used and seen lots of software over the years. And to repeat myself, 3D is also nothing new to me.

The confusion comes form a UI that follows no standards. Blender has menu items all over the place (parts at the top, parts in the middle, parts left, parts right, parts hidden by mode, and at absolutely curious places ... i talk for example about the settings menu at the top that you can pull down, means when you know that there is a settings menu, or about menuparts that just appears when you have entered a special mode), is officially completely hotkey driven (I am simply not made to use just hotkeys. And NO, i don't have anything against hotkeys, i use them too.) with the limit that you can't even customize these hotkeys, every new tool just gots added over the years where there was free space left, means curious hotkeys and button constellations (there is just the word cluttered for it), i talk about buttons where i don't really know are they active or inactive. I was more than once trapped by this. Is hilighted active? Is it really a this big effort to make a button animation that is pressed down? ...

I also talk about things like the odd DOS load/save dialogue for example. Gives me half an heart attack every time i need to load or to save something. But yeah, Blender is made for Linux. So count that one out when you want.

A button or icon driven UI has buttons or icons, means this UI has in best case tooltips and/or a symbol that can tell you what tool awaits you. This is what i call intuitive.

Hotkeys don't have symbols. Hotkeys have no tooltips. Hotkeys even don't tell you that they are there. Now go figure ...

In Blender we talk about a UI where you have to learn everything from tutorials or manual. Nothing is intuitive. There is no chance to figure anything out by yourself. And you better never ever forget your needed hotkeys. Means the workflow is as follow: starting Blender, starting manual, starting a Blender forum, starting tutorial, and first SEARCH ...

I have for example still not found how you can simply move in the workspace. This is very first basics. Such things should jump right into your face when the UI is good. And even here i get quickly stuck. Middle mouse button at least rotates the workspace, and you can zoom in and out with scrollwheel. Fine, but not enough. I could not model that way. And again i am at the point where i would have to open the manual, or to ask somebody ...

And what is this curious red-white ring with the fadecross good for? And and and ...

That's what i talk about when i talk about the bad UI of Blender. It simply is bad arranged (and that you can put parts to other locations doesn't really help. I don't even know which part does what, so how can i arrange it?), it has a very steep learning curve, is hard to handle, and is counter intuitive. I stay with my opinion, it is an example of how a UI should not be.

Quote:
If all of the GUI's would be that customizable, people would be horrified of the basic Windowsian blocky toolmenubars.


*cough*. Not every Windows software has to have blocky toolmenubars. And not every UI has to be this limited than the Blender UI. Give me at least customizable hotkeys, that would help alot ...

Quote:
Myself? I love it.


I'm fine with that. Best of luck.

Quote:
There is absolutely zero "cluttering" or being bad.


We will never have a consensus at that point.

Quote:
At least I haven't seen senior Blender user with having sad face everytime they launch it.


Because those with the sad face have already left. And never became a senior user.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: News about blender 2.48 and YoFrankie [Re: Tiles] #256341
03/16/09 09:51
03/16/09 09:51
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Quote:
I definitely don`t lack of experience. I've used and seen lots of software over the years. And to repeat myself, 3D is also nothing new to me.


So I was a bit misleading. I meant the experience with Blender.


"Yesterday was once today's tomorrow."
Re: News about blender 2.48 and YoFrankie [Re: Tiles] #256344
03/16/09 10:07
03/16/09 10:07
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
there is no standard in 3d software guis. if you sit a newbie in front of maya or houdini he will be totally lost without a manual or tutorial. it took me weeks to get somewhat productive with maya. have you ever tried maya or houdini or some other high end software like that? it would be interesting to hear your opinion about them...

i don't think you can expect to learn 3d software just by intuition without ever having to look something up.

when learning blender my biggest problems were the trackball navigation (until i found the preferences smile - but nowadays almost every tutorial mentions the preferences first so i don't really see the problem with it) and that there were no transform widgets like i was used from maya (transform widgets got added as an option in later blender versions). i didn't have any serious problems with the rest of the gui.

Quote:
I also talk about things like the odd DOS load/save dialogue for example. Gives me half an heart attack every time i need to load or to save something.
the normal windows file dialog wouldn't really work for blender since in blender the file browser is also meant for browsing into other blender files for appending and linking objects. if you absolutely need a windows file dialog you could open one with a few lines of python and put this python script into a menu somewhere.

Quote:
Give me at least customizable hotkeys, that would help alot ...
they are working on that right now. it simply wasn't feasible to work on it earlier.

Re: News about blender 2.48 and YoFrankie [Re: ventilator] #256347
03/16/09 10:33
03/16/09 10:33
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Quote:
there is no standard in 3d software guis. if you sit a newbie in front of maya or houdini he will be totally lost without a manual or tutorial. it took me weeks to get somewhat productive with maya. have you ever tried maya or houdini or some other high end software like that? it would be interesting to hear your opinion about them...
With Maya the GUI was not very much of a problem because it is all windoze-like. The hardest part about learning maya is just learning what all the things do.

Re: News about blender 2.48 and YoFrankie [Re: ventilator] #256348
03/16/09 10:37
03/16/09 10:37
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Kloppt Euch! laugh

I think Vent is perfectly right here.
Frank has mentioned it, too.

It doesn´t matter if you take Max, Lightwave, Maya or Blender.
You´ll need a lot of experience and patience to get along with all bells and whistles.
It´s just a matter of taste, not a matter of different approaches.
I´ve evaluated the demo version of Lightwave, I´ve downloaded Truespace, Sketchup, Blender and other countless modellers.
To me, blender makes the best impression.
Indeed, the learning curve is steep, just like in every other advanced modeller.

Three years ago I switched from Paint Shop Pro to The Gimp.
I had a lot of headaches, but after two months I was glad that I´ve switched.
Now I´ve evaluated the demo version of Photoshop and I was disappointed. It just feels wrong to me.

But you can find a lot of Photoshop users that will bash Gimp.
It just feels wrong to them.

So I tend to say that it is 100% a matter of taste which tools someone prefers.

Don´t blame me for my awkward germlish please. laugh


no science involved
Re: News about blender 2.48 and YoFrankie [Re: NITRO777] #256350
03/16/09 10:41
03/16/09 10:41
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
if buttons or menus look like windows gui elements or not doesn't make much difference to me. there are many things in maya which aren't very likely to be figured out by intuition. the hotbox, mouse gestures, viewport navigation,... just like with blender you have to read some tutorials first. ...and once you got the hang of the basics then maya starts to get really complicated with its DAG node system and so on.

Page 12 of 16 1 2 10 11 12 13 14 15 16

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1