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Re: Wiki Shader is not working!!!! [Re: Espér] #255959
03/13/09 19:49
03/13/09 19:49
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
There was a typo in the wiki shader (float3 Tangent: TEXCOORD0, instead TEXCOORD2).
I changed it, but i didn't test it, so mayebe there are more mistakes.


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Re: Wiki Shader is not working!!!! [Re: ChrisB] #255961
03/13/09 20:14
03/13/09 20:14
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
WORKS.. GREAT

oh man.. hope someone changes the wiki ^^

Thanks Chris.. saved my day ^^


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Re: Wiki Shader is not working!!!! [Re: Espér] #256090
03/14/09 16:21
03/14/09 16:21
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Hey , ChrissB or Esper, can you please verify for me, is the
"float3 Tangent : TEXCOORD0" in all the VS_PASS function parameters
that are wrong and should be TEXCOORD2? Or am I mis-understanding.

I really picked the wrong shader to hack at and learn from....


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Wiki Shader is not working!!!! [Re: EvilSOB] #256095
03/14/09 16:54
03/14/09 16:54
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:
If i not use the shaer, the light has a fluid transition between the block-models


You should probably learn how normal mapping works before you use it. normal mapping interpolates the shading partially between the vertices, so if you have several seperate models, they will never look consistant when lined up together.

Re: Wiki Shader is not working!!!! [Re: lostclimate] #256399
03/16/09 16:19
03/16/09 16:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
...unless he unwelds the faces.

Just as lostclimate (nice to see u around) said, the normals of vertices are welded. Seperate the faces from the edges and it will look like one FLAT surface.


Trick!


Highlight the faces of the surface you want (in faces mode, not vertex).
"copy" the faces.
delete the faces...
"paste" the faces.

They will be in the same place, but not connected to the surrounding faces!


xXxGuitar511
- Programmer
Re: Wiki Shader is not working!!!! [Re: xXxGuitar511] #256401
03/16/09 16:23
03/16/09 16:23
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Yeah, the pis shown did have that problem, and was fixed in a different thread.
BUT this problem was causing a similar effect due to a coding typo in the
shader code.
ChrisB's suggested fix made it all better! Many thanks!


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
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