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Re: Cant get 3DGS shaders to go! NOOB or manual at fault...
[Re: lostclimate]
#256836
03/19/09 09:48
03/19/09 09:48
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
OP
Expert
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OP
Expert
Joined: Feb 2008
Posts: 3,232
Australia
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lostclimate: Who you asking, me? Yeah of course. JCL told me in his reply to my "Blame the manual" post that the manual IS indeed wrong. There shuld be no () on the material name AND that the MY.skill's are no longer used with the specBump shader, it now uses the MY.material.skill's instead.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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