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Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #256395
03/16/09 15:41
03/16/09 15:41
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Release Candidate 3 is out now and they only accept Beta-Bug reports till today. So i think they gonna release it soon (?).

BTW my current experience with Unity3D can be checked out on my blog @ Windmillgames.com


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Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256400
03/16/09 16:21
03/16/09 16:21
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Which language do you use for programming with it?

Re: Unity 2.5 for Windows - sooner than you think [Re: Pappenheimer] #256413
03/16/09 17:42
03/16/09 17:42
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Richmond B.C., Canada
The most time i use Javascript but i'm trying to switch to C# cause i like this language. Actually it's kinda easy to use C# with Unity if you understand Javascript.


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Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256414
03/16/09 17:44
03/16/09 17:44
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Ä°stanbul, Turkey
we cant particapate in beta right now can we?


3333333333
Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #256415
03/16/09 17:47
03/16/09 17:47
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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I got invited so i dunno how to participate in it and if you can still do it.
But maybe you just want to wait a while and hope its release is soon laugh


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Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256428
03/16/09 18:56
03/16/09 18:56
Joined: May 2008
Posts: 121
O
ortucis Offline
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ortucis  Offline
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Originally Posted By: Captain_Kiyaku
Release Candidate 3 is out now and they only accept Beta-Bug reports till today. So i think they gonna release it soon (?).

BTW my current experience with Unity3D can be checked out on my blog @ Windmillgames.com


So, do you think overall Unity (btw, the engine name is just "Unity", 3D part is for their website) is better than 3dgs?

Can you please tell us in comparison to 3dgs, what are the differences in the workflow. How easy or hard is it to get the scripts working for the objects in the world, etc. etc.


Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #256433
03/16/09 19:26
03/16/09 19:26
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Quote:

So, do you think overall Unity (btw, the engine name is just "Unity", 3D part is for their website) is better than 3dgs?


I actually had to smiles reading this line, but short answer, yes for sure.

Well i don't want to write any details, but FOR ME(!!!) the workflow is much better cause the editor is way better than wed. The object management is easy to use and you can easily add components to objects, like physic types (sphere, box, rigidbody, etc), cameras, Particle emitter, scripts you wrote, and so on.

The graphic is much better, or maybe it's just easier to get a good graphic.

Testing the game is easier too cause you just have to press the Play Button and it instantly starts the game, without compiling time. You also can pause it anywhere and step through it frame by frame.

Well there is much more to say but to bless Unity too much right now smile


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Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256434
03/16/09 19:46
03/16/09 19:46
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
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Joined: May 2008
Posts: 121
I remember reading that it has a terrain editor (it has, right?). Is it anything like the restricted editor from TGE? (with crappy 7 limit textures maqde up of 256x256 png's)

How easy is it to setup normal/specular maps in the editor?
EDIT: How does the water look in the Indie version? (curious cause last I checked water shader was pretty basic in Indie)

Thanks for the details. smile


Last edited by ortucis; 03/16/09 19:48.

Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256435
03/16/09 19:46
03/16/09 19:46
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
I agree with Captain Kiyaku.

Compared to the Unity editor the Gamestudio tools are stone age. The Gamestudio FBX import and map compiler workflow is really annoying.

Additionally I find scripting as easy as with Gamestudio but the languages are more modern. Object orientation can be really useful in game programming.

Gamestudio is cheaper though. It has things like render to texture and video playback in the commercial edition.

Re: Unity 2.5 for Windows - sooner than you think [Re: amy] #256438
03/16/09 20:05
03/16/09 20:05
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Captain_Kiyaku  Offline

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Richmond B.C., Canada
Yes it has an build in terrain editor. I didn't use it much yet, just played around with it. Dunno how many textures you can use on it, the max i had were 8. But the size doesnt matter.

The Terrain editor is great, you can easily deform and paint it with different brushes, like in Photoshop. You can draw the trees, grass, etc on it. And you have a button for creating a lightmap.

Normal/Specular maps are easy to set up. Create a Material (rightclick -> Create -> Material) and change the option to Parallax Specular or whatever you want, and choose your texture. Done.

Never used water in indie. I guess it looks normal since you can't use Render To Texture in Indie.


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