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Re: EAX2 is now in the Beta stage [Re: ello] #257556
03/23/09 22:38
03/23/09 22:38
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline OP
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Nidhogg  Offline OP
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Originally Posted By: ello
heya, i just tried it out and it seems not to work here on my SigmaTel C-Major Audiocard.. neither your demo nor after i added it to my project.. any idea? hope to get it to work


Sorry to here that Ello, Did you install the OpenAL re-distribution package found in the redist folder of the demo?

If you have and it still does not work than it means that your sound hardware doesn't support EAX2 or isn't
EAX2 compatable. If that's the case, Sorry there is nothing I can do about it.

I'll code in an EAX2 support error check so it will tell you if you have EAX2 capabillities or not.
Let you know when done.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: EAX2 is now in the Beta stage [Re: Nidhogg] #257595
03/24/09 07:59
03/24/09 07:59
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
ok. i was afraid of that. is there any other possible method to apply such effects at runtime?

Re: EAX2 is now in the Beta stage [Re: ello] #257601
03/24/09 08:43
03/24/09 08:43
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Posts: 1,140
Baunatal, Germany
Maybe you have Vista? AFAIK DirectSound EAX is not supported anymore in newer Windows versions like Vista.

Re: EAX2 is now in the Beta stage [Re: Tobias] #257632
03/24/09 13:09
03/24/09 13:09
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
no, until now i tried it on my xp notebook

Re: EAX2 is now in the Beta stage [Re: ello] #257671
03/24/09 18:48
03/24/09 18:48
Joined: Mar 2009
Posts: 112
Germany
K
KDuke Offline
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KDuke  Offline
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K

Joined: Mar 2009
Posts: 112
Germany
Thats pretty strange. As far as I know if your sound-card doesn't support hardware accelerated EAX2 it is simply calculated on the CPU. You really should look if you got the newest drivers installed and everything. Just to be sure.

greetings
K-Duke


Using A7 Free
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Re: EAX2 is now in the Beta stage [Re: KDuke] #257717
03/25/09 06:37
03/25/09 06:37
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline OP
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Nidhogg  Offline OP
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Posts: 1,086
Queensland - Australia
Originally Posted By: KDuke
Thats pretty strange. As far as I know if your sound-card doesn't support hardware accelerated EAX2 it is simply calculated on the CPU. You really should look if you got the newest drivers installed and everything. Just to be sure.

greetings
K-Duke


Huh! Don't you mean calculated via sound driver software. Even then it's only very basic but a lot of popular sound cards do support Hardware acceleration but some still don't have EAX2 capabilities. Anyways I will have a go at
getting the software capability support working with OpenAL so don't give up hope yet Ello smile


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: OpenAL EAX2 v1.0 complete. [Re: Nidhogg] #257959
03/26/09 21:31
03/26/09 21:31
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline OP
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Nidhogg  Offline OP
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
v1.1 Now available.
This will be the last version because there hasn't been much feedback in regards to if it is of benifit to anybody.
There are only a few changes in this release.

1: Plugin code has been cleaned up a fair bit
2: Now returns an error "Have a look at the main.c"
3: Now initilized "DirectSound3D" directly.

So hopefully it's more compatable. If I get enough response this time I may continue working on it.
If somebody does wan't to help, "Please check my post Desperate help needed" in the higher languages forum.

Good luck and I hope you enjoy.

Here is the link again EAX2 and Demo


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: OpenAL EAX2 v1.0 complete. [Re: Nidhogg] #258004
03/27/09 06:04
03/27/09 06:04
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
I sure love this plugin!! smile but I dont know what to request, what more is there to add? :p


the koko clock sounds the same and it follows the player around the whole map, footsteps didt sound to bounce relisticaly, dont know about the cylinder though, should there be some special kind of sound in there? as I noticed none
tried on
realtek hd audio manager and X-fi fatality and x-fi xtreme-gamer same thing.

There is also no slow sound change adaption from outside to inside, it just completely shuts off sounds from outside when you enter inside one of the house, adaption or better recognition needed cause there is no door either, if a door opens and closed the sound should be adapted to how fast the door gets closed,
and when closed minimal sounds should be heard from outside if close to the door, in the middle of the house only insides or very loud outside sounds. if its open it should be louder than when closed.

or is this something that user can control themselves easily?

Last edited by Darkyyes; 03/27/09 06:20.

New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: OpenAL EAX2 v1.0 complete. [Re: Nidhogg] #258050
03/27/09 11:41
03/27/09 11:41
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
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i'll try when i am back home.. hopefully...


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: EAX2 is now in the Beta stage [Re: Tobias] #258054
03/27/09 12:10
03/27/09 12:10
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
Originally Posted By: Tobias
Maybe you have Vista? AFAIK DirectSound EAX is not supported anymore in newer Windows versions like Vista.


Sorry, just have to answer to this, vista does support EAX
http://www.bit-tech.net/news/hardware/2006/11/28/Vista_will_support_eax_after_all/1

Back in 2007 there was released a beta with eax support for vista

http://apcmag.com/creative_puts_eax_back_into_vista.htm

on creative support page for drivers

Creative ALchemy restores 3D audio and EAX® effects for certain DirectSound®3D games in Windows Vista. With Creative ALchemy, you can:
enable the DirectSound3D game audio to be processed by your Sound Blaster audio device to deliver EAX effects, 3D audio spatialization, sample rate conversion and hardware audio mixing. Without this, most DirectSound3D games will be reduced to stereo output without any EAX effects.
improve 3D audio processing for host-based Sound Blaster audio devices.

I've even tested newer games that include EAX and they work perfectly fine smile


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
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