Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 677 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 15 of 34 1 2 13 14 15 16 17 33 34
Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256445
03/16/09 20:41
03/16/09 20:41
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
THanks for the info. The editor indeed sounds like a dream come true.

Just a small request, can you please try out the water and post some screenies or info on what it can do? It looks like a water at least.. right? (just worried cause my current project has a lot of areas with water already in place)

PS: I am worried about how good the integration with Max is in the end. I know it dynamically updates the content, but aren't there any stability issues esp. when working with large scenes?

I was exporting a huge level using FBX into 3dgs. It's a slow process, but in the end everything came in as expecting. It's still a pain if you intend to update something, so I guess here Unity wins bonus points. You keep saving/updating in max while it updates inside Unity at the same time. No need to import huge files over and over and worry about placement in the world.


Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256446
03/16/09 20:42
03/16/09 20:42
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Quote:

I remember reading that it has a terrain editor (it has, right?). Is it anything like the restricted editor from TGE? (with crappy 7 limit textures maqde up of 256x256 png's)


Haha... very funny. Try to create a endless repeating terrain in GS with 6 Textures + Detailmap + Lightmap. Good luck. wink

Re: Unity 2.5 for Windows - sooner than you think [Re: Wicht] #256456
03/16/09 21:25
03/16/09 21:25
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Quote:

PS: I am worried about how good the integration with Max is in the end. I know it dynamically updates the content, but aren't there any stability issues esp. when working with large scenes?

I was exporting a huge level using FBX into 3dgs. It's a slow process, but in the end everything came in as expecting. It's still a pain if you intend to update something, so I guess here Unity wins bonus points. You keep saving/updating in max while it updates inside Unity at the same time. No need to import huge files over and over and worry about placement in the world.


When you put a 3dsmax file into your project folder, unity will open the FBX exporter from 3ds in the background, export it to fbx, and close it again. When you change the 3dsmax file then, unity will recognize that and reimport it.
I never had problems using it. You probably have to assign the textures to the materials again, but well it's not that much of work either and you only have to do it once.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256499
03/17/09 05:46
03/17/09 05:46
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Originally Posted By: Captain_Kiyaku
I never had problems using it. You probably have to assign the textures to the materials again, but well it's not that much of work either and you only have to do it once.


That reminds me. Is there a specific material restriction in Unity (materials you use on models in max)? In most engines I have seen that they will only show the models with proper textures when they are using Standard and Multi/Sub (some don't even have this... like Torque).

Are there any specific restrictions when working with materials in max at all? (is there any shader restriction as well? like you are stuck with Blinn or something similar?)

Questions are fun. :P


Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #256726
03/18/09 16:19
03/18/09 16:19
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline OP
Serious User
JetpackMonkey  Offline OP
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
WOOT!!!!!!!!!!!!!!!!!!!

Unity 2.5 is officially live! Unity + Windows = <3

www.unity3d.com



Re: Unity 2.5 for Windows - sooner than you think [Re: JetpackMonkey] #256732
03/18/09 17:01
03/18/09 17:01
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Finally i can publish my projects i made with the beta.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Unity 2.5 for Windows - sooner than you think [Re: Captain_Kiyaku] #256761
03/18/09 21:30
03/18/09 21:30
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
Downloaded it, tried it for 30minutes now - and I already know that I'll definitely never go back to 3dgs. Farewell, 3dgs (Community?) - been nice knowing you smile

Why do I cheat on 3dgs? Simple - Workflow. It's not even the graphics wink

Last edited by Sebe; 03/19/09 00:23.
Re: Unity 2.5 for Windows - sooner than you think [Re: Sebe] #256772
03/18/09 23:01
03/18/09 23:01
Joined: May 2008
Posts: 121
O
ortucis Offline
Member
ortucis  Offline
Member
O

Joined: May 2008
Posts: 121
Haha, looks like a gazillion devs are busy downloading the trial. Can't open the site at all here (way too slow)..

I'll have to wait for a day or two.. or maybe few hours. Is there another place we can download the demo?


Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #256799
03/19/09 05:21
03/19/09 05:21
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I can't download it in office. What are include in Unity trial?

Re: Unity 2.5 for Windows - sooner than you think [Re: Frederick_Lim] #256801
03/19/09 05:26
03/19/09 05:26
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Unity trial is the Indie version with all features, limited to 30 days.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Page 15 of 34 1 2 13 14 15 16 17 33 34

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1