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Re: News about blender 2.48 and YoFrankie [Re: ventilator] #256353
03/16/09 10:49
03/16/09 10:49
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
Quote:
there is no standard in 3d software guis. if you sit a newbie in front of maya or houdini he will be totally lost without a manual or tutorial. it took me weeks to get somewhat productive with maya.


That is out of question. 3D is very complex. And you will always have a learning curve. Even more when you are completely new to 3D. But an edgeloop stays an edgeloop smile

That there is no standard for 3D software is out of question too. But there is some other kind of standard. Blender is the only software i know that officially completely relys at hotkeys. Which is simply not made for everybody.

Quote:

i don't think you can expect to learn 3d software just by intuition without ever having to look something up.


Again consensus. Reading Tutorials and the Manual and asking at a forum is part of the job of learning a new software. This is not what i question.

But i can expect that not every new step means to have a massive battle with the UI.

Quote:
have you ever tried maya or houdini or some other software like that? it would be interesting to hear your opinion about them...


Those are exactly the two i was never able to test. Tried Maya PLE eons ago. That one crashed the first ten minutes ten times. And i have uninstalled it quickly then. I had similar problems with Houdini Free. But here i was even not able to start it. Crash at startup. I haven't even seen the interface. Even after contacting these guys and asking for help we couldn't get it sorted. A pity, i was at searching for an useful bones system ...

I think i had also GMax installed at one point. And got scared by it. But that was this long ago that i am not this sure anymore.

I tried Softimage XSI modtool. No problems with the UI. I tried Poser, i tried Bryce, i tried Art of Illusion, Milkshape, Fragmotion, Wings, etc. etc. . All the stuff you can get for not this much money or no money at all. Always without bigger problem besides the normal first steps hassles.

I had my looks at other software and still have it. Blender stays my all time favourite when it comes to UI problems though. That's simply my personal experience with it.

Quote:

Quote:
Give me at least customizable hotkeys, that would help alot ...

they are working on that right now. it simply wasn't possible to work on that earlier.


That's where the discussion started. Let's have a look how 2.5 turns out. Maybe the current discussion becomes obsolete then wink


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: blender - please, stop the pingpong of arguing! [Re: Tiles] #256377
03/16/09 13:15
03/16/09 13:15
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Instead, of arguing again and again without much change of the arguments, let's start a thread where blender users help blender users.
Let's collect hints and tricks and simple short cuts which one or another could have missed.

ventilator advertised blender on this forum for a long long time.
And, he offered magnificent tools that helped using blender for 3DGS. I can't praise this too much!

Me, myself, I struggled with blender years ago - and skipped it, because I didn't get a grip, despite the nice tutorial of ventilator (BTW, some links are broken to the tutorial! wink )!

Years later, I restarted learning blender, and I had successes, small ones, step by step, because there were weird behaviours as well, but they are solvable.

I'm still using blender only for some modeling - I'm still faster with MED in certain cases - and I use it for skin layout, and painting on model or texture and for ambient occlusion mapping.

I still don't got the hang of weight painting (just a start) and animating, and exporting an animated model, applying a second skin, building and exporting a whole level, although I badly want to!

Wanna start an own thread just for blender users for 3DGS?

And, who should start that thread other than ventilator!

Or, is there already such a central point of blender and blender23DGs wisdom?

Re: blender - please, stop the pingpong of arguing! [Re: Pappenheimer] #256379
03/16/09 13:36
03/16/09 13:36
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
Well. One of the best places to find general support and help is the great (not just big) community of Blender.

English ones: blender.org, blenderartists.org, blendernation.com

German one: blendpolis.de

Besides that all you need is a way to export in a way MED can read. You can use the mdl export script for example. Which can be found here when you scroll to the end:

http://user.schule.at/go/blender/

The script from Ventilator works great at least for static stuff. Haven't tested animations because i haven't found a way to import animation into Blender nor make animations in it. Maybe somebody else can say a word or two to it.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: blender - please, stop the pingpong of arguing! [Re: Tiles] #256385
03/16/09 14:23
03/16/09 14:23
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
You're quite informed for a 'non-blender user'! wink
Thank you!

Re: blender - please, stop the pingpong of arguing! [Re: Pappenheimer] #256391
03/16/09 14:54
03/16/09 14:54
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Guess how i have built my opinion. It's not that i haven't tried wink


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: blender - please, stop the pingpong of arguing! [Re: Tiles] #256498
03/17/09 05:40
03/17/09 05:40
Joined: Mar 2009
Posts: 112
Germany
K
KDuke Offline
Member
KDuke  Offline
Member
K

Joined: Mar 2009
Posts: 112
Germany
Alright! I got an idea for the hotkey problem!
I happen to know a nice programmable input emulator which supports microphone input!
What about the only button pressing on the keyboard is ctrl(strg für die deutschen)?
The rest would be easy. You literally tell blender what to do! Like you press ctrl and say "scale" and it scales.
You press ctrl and say "move" and it moves?

I think I'm going to work on that today. As soon as I'm finished I'll post it here in the forum!

greetings
KDuke


Using A7 Free
Click and join the 3dgs irc community!
Room: #3dgs
Re: blender - please, stop the pingpong of arguing! [Re: KDuke] #256522
03/17/09 10:36
03/17/09 10:36
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I think, it is better to have a short cut list to place it near your keyboard. Maybe, sorted by your own preferences.

Many short cuts rely on where your mouses pointer is. For instance, if the mouse pointer is in the 3D view, the short cut u opens the uv options, if it is in the uv view, it calls something different and so on.
Basic orders of short cuts are needed to perform certain actions.

For instance, key_g while the mouse is in the 3D view let you move the selected with the mouse, clicking z or x or y let the move restrict to the directions z or x or y, clicking the left mouse button confirms the change.

Middle mouse button is for moving the camera around a certain point in the 3D view, you can select the certain point and move to to circle the camera around a different place in the view and so on...

It is more about the huge amount of options that you have to discover whether by short or by voice control.

Re: blender - please, stop the pingpong of arguing! [Re: Pappenheimer] #256671
03/18/09 07:52
03/18/09 07:52
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
I think, it is better to have a short cut list to place it near your keyboard. Maybe, sorted by your own preferences.


Here we go smile

http://wiki.blender.org/index.php/Doc:Reference/Hotkeys/Map


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: blender - please, stop the pingpong of arguing! [Re: Tiles] #256684
03/18/09 10:53
03/18/09 10:53
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
laugh Thank you! You are more familiar with blender than I, at least with their websites! wink

EDIT: BTW:
There are new levels for the game project of blender.
http://www.yofrankie.org/

Last edited by Pappenheimer; 03/18/09 11:01. Reason: Just looked at one of my longtime favourites.
Re: blender - please, stop the pingpong of arguing! [Re: Pappenheimer] #256817
03/19/09 07:59
03/19/09 07:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
To be very honest: You already would know Blender in and out if you would spend the same time for reading the Blender book instead of writing all these posts and fight against this software wink


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